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Learning Rhino 6 for Mac

Offered By: LinkedIn Learning

Tags

Rhinoceros 3D Courses 3d Modeling Courses Solid Modeling Courses

Course Description

Overview

Discover how to get started with Rhino 6 for Mac, the powerful hybrid 3D modeling software for designing complex forms and shapes.

Syllabus

Introduction
  • Design complex forms and shapes with Rhino
  • What you should know before watching this course
  • Using the exercise files
  • What is Rhino for Mac?
  • System requirements and supported hardware
  • Downloading and installing Rhino for Mac
1. Getting Acquainted with Rhino for Mac
  • Start window
  • Menu bar
  • Viewport
  • Sidebars
  • Command icons
  • Command line
  • Modeling constraints
  • Gumball tool
  • Associative History toggle
  • Status bar
  • Rhino themes
  • Customizing unit and grid settings
  • Navigating viewports
  • Customizing viewports
  • File management
  • Rhino objects
  • Selecting objects
  • Staying organized with layers
  • Help and troubleshooting
2. Differences between Rhino for Mac and Rhino for Windows
  • What's missing from Windows
  • Keyboard, mouse, and peripheral differences
  • Contextual menu differences
  • Commands and command line differences
  • Toolbar and panel differences
  • Autosave differences
3. Curves
  • Curve basics
  • Drawing straight line curves
  • Drawing polygons
  • Drawing circles, ellipses, and arcs
  • Drawing spirals and helixes
  • Drawing freeform curves
  • Analyzing curve length
  • Analyzing curve angles
  • Analyzing curve radius
  • Analyzing curve curvature
  • Analyzing curve continuity
  • Analyzing curve direction
  • Exploding and joining curves
  • Editing curve control points
  • Smoothing curves
  • Extending curves
  • Splitting curves
  • Trimming curves
  • Offsetting curves
  • Matching curves
  • Filleting curves
  • Rebuilding curves
4. Surfaces
  • Surface basics
  • Making extrusion surfaces
  • Basic lofted surfaces
  • Lofting surfaces with loft options
  • Surfaces from edge curves
  • Creating revolved surfaces
  • Making sweep 1 rail surfaces
  • Making sweep 2 rail surfaces
  • Network surface creation
  • Analyzing surface direction
  • Analyzing surface radius and curvature
  • Analyzing surface continuity
  • Editing surface control points
  • Exploding and joining surfaces
  • Smoothing surfaces
  • Extending surfaces
  • Splitting surfaces
  • Trimming surfaces
  • Offsetting surfaces
  • Matching surfaces
  • Filleting surfaces
  • Bending surfaces
  • Rebuilding surfaces
5. Solids
  • Solids basics
  • Creating solid objects
  • Freeform solids creation
  • Analyzing solids: Edge analysis
  • Editing solids: Boolean difference
  • Editing solids: Boolean union
  • Editing solids: Boolean intersection
  • Editing solids: Boolean two shapes
  • Editing solids: WireCut
  • Editing solids: Chamfer
6. Transforming Geometry
  • Moving objects with drag, move, and gumball
  • Rotating objects with rotate and gumball
  • Scaling objects with scale commands and gumball
  • Duplicating objects with copy and gumball
  • Duplicating objects with array commands
7. Accurate Modeling
  • Understanding coordinate systems
  • Using construction planes
  • Modeling constraints: Ortho
  • Modeling constraints: Planar
  • Drawing with reference images: Picture frame
  • Drawing with reference images: Background bitmap
  • Persistent object snaps
  • One-shot object snaps
  • Grid snap settings
  • SmartTrack
8. Rendering
  • Render settings and scene setup
  • Lighting setup: Two-point lighting
  • Lighting setup: Three-point lighting
  • Applying and customizing materials
  • Rendering
Conclusion
  • Next steps

Taught by

Chris Reilly

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