Learning Rhino 6 for Mac
Offered By: LinkedIn Learning
Course Description
Overview
Discover how to get started with Rhino 6 for Mac, the powerful hybrid 3D modeling software for designing complex forms and shapes.
Syllabus
Introduction
- Design complex forms and shapes with Rhino
- What you should know before watching this course
- Using the exercise files
- What is Rhino for Mac?
- System requirements and supported hardware
- Downloading and installing Rhino for Mac
- Start window
- Menu bar
- Viewport
- Sidebars
- Command icons
- Command line
- Modeling constraints
- Gumball tool
- Associative History toggle
- Status bar
- Rhino themes
- Customizing unit and grid settings
- Navigating viewports
- Customizing viewports
- File management
- Rhino objects
- Selecting objects
- Staying organized with layers
- Help and troubleshooting
- What's missing from Windows
- Keyboard, mouse, and peripheral differences
- Contextual menu differences
- Commands and command line differences
- Toolbar and panel differences
- Autosave differences
- Curve basics
- Drawing straight line curves
- Drawing polygons
- Drawing circles, ellipses, and arcs
- Drawing spirals and helixes
- Drawing freeform curves
- Analyzing curve length
- Analyzing curve angles
- Analyzing curve radius
- Analyzing curve curvature
- Analyzing curve continuity
- Analyzing curve direction
- Exploding and joining curves
- Editing curve control points
- Smoothing curves
- Extending curves
- Splitting curves
- Trimming curves
- Offsetting curves
- Matching curves
- Filleting curves
- Rebuilding curves
- Surface basics
- Making extrusion surfaces
- Basic lofted surfaces
- Lofting surfaces with loft options
- Surfaces from edge curves
- Creating revolved surfaces
- Making sweep 1 rail surfaces
- Making sweep 2 rail surfaces
- Network surface creation
- Analyzing surface direction
- Analyzing surface radius and curvature
- Analyzing surface continuity
- Editing surface control points
- Exploding and joining surfaces
- Smoothing surfaces
- Extending surfaces
- Splitting surfaces
- Trimming surfaces
- Offsetting surfaces
- Matching surfaces
- Filleting surfaces
- Bending surfaces
- Rebuilding surfaces
- Solids basics
- Creating solid objects
- Freeform solids creation
- Analyzing solids: Edge analysis
- Editing solids: Boolean difference
- Editing solids: Boolean union
- Editing solids: Boolean intersection
- Editing solids: Boolean two shapes
- Editing solids: WireCut
- Editing solids: Chamfer
- Moving objects with drag, move, and gumball
- Rotating objects with rotate and gumball
- Scaling objects with scale commands and gumball
- Duplicating objects with copy and gumball
- Duplicating objects with array commands
- Understanding coordinate systems
- Using construction planes
- Modeling constraints: Ortho
- Modeling constraints: Planar
- Drawing with reference images: Picture frame
- Drawing with reference images: Background bitmap
- Persistent object snaps
- One-shot object snaps
- Grid snap settings
- SmartTrack
- Render settings and scene setup
- Lighting setup: Two-point lighting
- Lighting setup: Three-point lighting
- Applying and customizing materials
- Rendering
- Next steps
Taught by
Chris Reilly
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