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Learning Rhino 5 for Mac

Offered By: LinkedIn Learning

Tags

Rhinoceros 3D Courses Geometry Courses 3d Modeling Courses Extrusion Courses

Course Description

Overview

Get up and running with Rhino for Mac. Learn about basic interface navigation, 3D modeling, lighting, and rendering in Rhino 5 for Mac.

Rhino for Mac is here. While it doesn't have the exact same features as its Windows counterpart, Rhino for Mac offers a compelling 3D modeling experience for designers who prefer to work in the Mac environment. This short course covers the key differences between the Mac and Windows versions, basic interface navigation, 3D modeling, lighting, and rendering. Author Chris Reilly builds from viewing models to creating complex geometry from simple points and curves to extruding solid objects for 3D printing. No prior experience with Rhino is required! Simply start watching to get up and running with this powerful 3D modeling software.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • What is Rhino for Mac?
  • System requirements and supported hardware
  • Downloading and installing Rhino for Mac
1. Getting Acquainted with Rhino 5 for Mac
  • Start window
  • Rhino interface basics
  • Navigating viewports
  • Customizing viewports
  • File management
  • Rhino objects
  • Selecting objects
  • Rhino commands
  • Staying organized
  • Help and troubleshooting
2. Differences between Rhino 5 for Mac and Rhino for Windows
  • What's missing from Windows
  • Keyboard, mouse, and peripheral differences
  • Contextual menu differences
  • Commands and command-line differences
  • Toolbar and palette differences
  • Autosave differences
3. Curves
  • Curve basics
  • Drawing lines and curve primitives
  • Drawing freeform curves
  • Analyzing curves
  • Editing curves
4. Surfaces
  • Surface basics
  • Making extrusion surfaces
  • Lofting surfaces
  • Surfaces from edge curves
  • Creating revolved surfaces
  • Making surfaces with sweep commands
  • Network surface creation
  • Surface analysis
  • Editing surfaces
5. Solids
  • Solids basics
  • Creating solid objects
  • Freeform solids creation
  • Boolean operations
  • Editing solids
6. Transforming Geometry
  • Moving objects with Drag, Move, and Gumball
  • Rotating objects with Rotate and Gumball
  • Scaling objects with Scale commands and Gumball
  • Duplicating objects with Copy and Array commands
7. Accurate Modeling
  • Understanding coordinate systems
  • Drawing with reference images
  • Using the snapping tools
  • Working with modeling constraints
  • The SmartTrack tool
8. Rendering
  • Render setting and scene setup
  • Lighting basics
  • Materials and final rendering

Taught by

Chris Reilly

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