Learning Cinema 4D S22
Offered By: LinkedIn Learning
Course Description
Overview
Learn the basics of Cinema 4D S22. Explore tools and techniques for creating professional 3D models and texturing, lighting, and rendering your work.
Cinema 4D is an essential tool for aspiring motion graphics artists and designers alike. With Cinema 4D, you can enhance your motion graphics, models, and visualizations with 3D objects, dynamic effects, and animation. This course reviews the basics of Cinema 4D S22, covering the interface, the tools, and the hierarchyâthe key to grasping everything in Cinema 4D. Instructor Andy Needham helps you get up to speed with how to create and manipulate objects in 3D space. He introduces you to Cinema 4D materials, lights, and cameras, as well as essential techniques such as rendering. Along the way, he walks you through how to complete a basic project in Cinema 4D from start to finish.
Cinema 4D is an essential tool for aspiring motion graphics artists and designers alike. With Cinema 4D, you can enhance your motion graphics, models, and visualizations with 3D objects, dynamic effects, and animation. This course reviews the basics of Cinema 4D S22, covering the interface, the tools, and the hierarchyâthe key to grasping everything in Cinema 4D. Instructor Andy Needham helps you get up to speed with how to create and manipulate objects in 3D space. He introduces you to Cinema 4D materials, lights, and cameras, as well as essential techniques such as rendering. Along the way, he walks you through how to complete a basic project in Cinema 4D from start to finish.
Syllabus
Introduction
- Learning Cinema 4D S22
- What does the S stand for?
- What you should know
- Navigating the 3D viewport
- Moving objects in 3D
- Touring the Cinema 4D interface
- Null objects and the object hierarchy
- Chapter overview
- Create parametric objects
- Change object attributes
- Deformers overview
- Modify objects with deformers
- Working with generators
- Use generators to modify objects
- Procedurally model a banana
- Complete the banana model
- Arrange objects to compose the frame
- Use composition helpers
- How lights work in 3D
- Light the scene
- Create and apply simple materials
- Create shiny and refractive materials
- Apply materials to selections
- Material projections and UV mapping
- UV unwrap the banana
- Create materials with textures
- Make finishing touches and render a still
- Next steps
Taught by
Andy Needham
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