Learning Adobe Animate CC
Offered By: LinkedIn Learning
Course Description
Overview
Get started with Adobe Animate CC. Learn how to use Animate to create rich graphics and interactive animations for websites, apps, and games.
Produce rich, interactive graphics and animations for websites, video, apps, games, and more with Adobe Animate CC. Join Joseph Labrecque as he demonstrates the basics, starting with creating a new project and using the interface and basic toolset in Animate. Learn how to import existing assets and create your own using the text, drawing, and image editing tools in Animate. Joseph also explains how to convert your assets into reusable symbols that can be stored in the project library. Of course, this course wouldn't be complete without a breakdown of all the essential animation features in Animate. So you get to see how to manage the timeline, animate shapes and symbols with tweens and the Motion Editor, code interactive elements such as buttons, and finally publish your final project.
Produce rich, interactive graphics and animations for websites, video, apps, games, and more with Adobe Animate CC. Join Joseph Labrecque as he demonstrates the basics, starting with creating a new project and using the interface and basic toolset in Animate. Learn how to import existing assets and create your own using the text, drawing, and image editing tools in Animate. Joseph also explains how to convert your assets into reusable symbols that can be stored in the project library. Of course, this course wouldn't be complete without a breakdown of all the essential animation features in Animate. So you get to see how to manage the timeline, animate shapes and symbols with tweens and the Motion Editor, code interactive elements such as buttons, and finally publish your final project.
Syllabus
Introduction
- Learn about Adobe Animate CC
- What you should know
- Use the exercise files
- What you will build
- New for Animate 2020
- Choose a project document type
- General document settings
- Manage the workspace
- Test your project
- Stage and pasteboard
- Timeline, layers, and folders
- Properties panel
- Project library
- Import bitmap files
- Import from Photoshop
- Import from Illustrator
- Import sound files
- Draw basic shapes
- Work with strokes and fills
- Object Drawing mode
- Stroke styles and Vector Art brushes
- Use static text
- Dynamic text considerations
- Break text into vectors
- Manage color
- Gradient Transform tool
- Use Free Transform
- Break Apart and Trace Bitmap
- Warp assets
- Layer folders
- Shape tweens
- Mask content
- Onion skinning
- Advanced onion skinning
- Movie clip symbols
- Graphic symbols
- Button symbols
- Manage library items
- Use motion tweens
- The Motion Editor
- Set up the camera
- Animate the camera
- Ease tween properties
- Timeline-based tween shortcuts
- Target platform matters
- Build a welcome action
- Add interaction
- Interactive button layout
- Code the navigation
- Integrate audio
- Advanced publishing options
- Further information
Taught by
Joseph Labrecque
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