Learn Animation Production in Blender 2.9
Offered By: LinkedIn Learning
Course Description
Overview
In this course, learn to create an animated scene solely in Blender, from the first polygon to the final render.
Syllabus
Introduction
- Learn animation production with Blender 2.9
- A brief introduction to Blender
- Reference images and project scale
- Beginning the cargo container
- Blocking in the front of the ship
- Blocking in the engines
- Creating the rear thruster
- Adding detail to the cargo container
- Modeling the side clamps
- Creating a top hinge clamp
- Using the Boolean modifier
- Modeling the landing gear
- Adding detail to the rear engine
- Adding panels to the ship
- Modeling the window frame details
- The Discombobulator add-on and the Array modifier
- Adding details to the front of the ship
- Adding details to the back of the ship
- Finishing the back of the ship
- Naming objects and organizing the Outliner
- Beginning the landing bay
- Modeling sci-fi panels in the landing bay
- Using the Path tool to create hoses
- Finishing the modeling and organizing the scene
- Creating sci-fi panels with the Node Editor
- Adding grunge to the panels
- Adding sci-fi panels to front and side
- Texturing the rear engine and window frame
- Materials for the front panels
- Finishing the materials for the ship
- Setting up the materials for the container
- Painting edge wear on the container
- Adding materials to the landing bay
- Finishing the materials of the landing bay
- Beginning the starfield
- Finishing the starfield
- Beginning the planet
- Adding color to the planet
- Adding the roughness and bump information
- Creating cloud layers
- Adding lights to the landing bay
- Adding a sun light for the planet
- Beginning the landing gear rig
- Setting up inverse kinematics
- Continuing the landing gear rig
- Finishing the rig for the ship
- Starting on the animation
- Continuing the ship animation
- Using the Graph Editor
- Animating the landing gear
- Finishing the ship animation
- Animating a texture for the plasma drive
- Creating the rocket exhaust
- Animating the rocket exhaust
- Making final adjustments to the animation
- Creating a test render
- Importing characters into the scene
- Rendering the final animation
- Adding music in the video sequencer
- Adding the fly-in sound effects
- Editing the landing sound effects
- Rendering the animation with audio
- Conclusion
Taught by
Darrin Lile
Related Courses
Modeling and Simulation of Multibody Systems - Part IIUniversité catholique de Louvain via edX 3ds Max: Character Rigging
LinkedIn Learning Flash Professional CS6 Essential Training
LinkedIn Learning Mograph Techniques: Rigging a Robot Arm in Cinema 4D
LinkedIn Learning Rigging a Humanoid Character with Blender
LinkedIn Learning