Interaction Design for the Web
Offered By: LinkedIn Learning
Course Description
Overview
Learn about the psychological reasons why good UI design works, so that you can build websites and apps that work the way your users think.
Syllabus
Introduction
- Welcome
- Designing around human limitations
- Memory overload
- The 7 +/- 2 rule
- Telling stories
- Distractions
- Notifications and alerts
- Flow and scanning
- How we group the things we see
- Consistency
- How we (don’t) read online
- Vision issues
- Desktops aren’t desk tops
- Fitts’ Law
- Interaction speed
- Input speed
- Voice control
- International differences
- Smoothing out the workflow
- Smart defaults
- Control versus being lead
- Progressive disclosure
- Inductive interfaces
- Knowledge work interfaces
- Help doesn't help
- Assistance in the UI
- Dialog boxes
- Error messages
- Using graphics
- Attractive things work better
- Fix small annoyances
- Create big differences
- Design for delight
- Next steps
Taught by
Chris Nodder
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