Gamification of Learning
Offered By: LinkedIn Learning
Course Description
Overview
Learn how incorporating a sense of play into your classroom or elearning environment can make your content more engaging and help students retain more information.
Syllabus
Introduction
- Welcome
- Why games?
- Exercise files
- The elements of gamification
- Game thinking
- Games vs. gamification
- Games, gamification, and simulations
- Content gamification
- Structural gamification
- Gamification in sales training
- Gamification in retail training
- Gamification in the classroom
- Scaffolding
- Self-determination theory
- Intrinsic and extrinsic motivation
- Spaced retrieval and practice
- Episodic memory
- Race and escape
- Collecting, acquiring, and allocating resources
- Mystery and discovery
- Strategy
- Constructing and creating
- Pattern recognition
- Goals, rules, and objectives
- Conflict, competition, and cooperation
- Types of feedback
- Rewards and achievements
- Points, badges, and leaderboards
- Levels
- Storytelling
- Failure and replayability
- Scoring
- Thinking like a game designer: Part one
- Thinking like a game designer: Part two
- Gamification in the classroom
- Gamification in elearning
- When to use gamification
- Next steps
Taught by
Karl Kapp
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