Game Design Foundations: 3 Pitch, Propose, and Practice
Offered By: LinkedIn Learning
Course Description
Overview
In this course—third installment of the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry.
Syllabus
Introduction
- Welcome
- Pitching a game
- The pitch process
- Proposing a game
- Documenting your game design
- Your target audience
- Exercise: Documenting your game pitch
- Start making games…now!
- Taking time and practice
- Making games as an indie
- Entering the game industry
- Exercise: Researching your dream job
- Next steps
Taught by
Brenda Romero
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