Game Asset Texture Pipeline
Offered By: LinkedIn Learning
Course Description
Overview
Learn the essentials of Unity, the powerful 3D development tool for building mobile and desktop games, real-time simulations and visualizations, and short films.
Syllabus
Introduction
- Visualize a house project with Unity 2019
- What you should know
- Exercise files
- Installing Unity
- Project set up overview
- File management and project organization
- Intro to the Unity user interface
- Customizing the UI
- Key navigating shortcuts in Unity
- Unity documentation
- Unity roadmap
- GameObjects and asset creation
- The Asset Store and Package Manager
- Guidelines for asset import
- Importing assets into Unity
- Introduction to materials
- Creating and organizing new materials
- Material and texture properties
- Advanced custom materials
- What are prefabs?
- Creating prefabs
- Edit instances of the prefab
- Prefeb variants
- Introduction to ProBuilder
- Exploration of ProBuilder tools
- Block the floor with ProBuilder
- Props and scene assembly
- Animation basics and editors in Unity
- Animation controllers
- Physics and rigid bodies
- Create the first-person controller
- Unity collider components
- Applying colliders
- Optimizing collisions
- Introduction to audio in Unity
- Adding ambient sound
- The Unity Audio Mixer
- Directional lighting
- Point and spotlight
- Area and emissive lighting
- Finalize your lighting
- Introduction to HDRP
- Finalize HDRP for your scene
- Introduction to light baking
- Object and light parameters for baking
- Texels exploration
- Adding reflection probes
- Lightmap results and settings
- Introduction to Visual Effect Graph
- Creating the smoke effect, part 1
- Creating the smoke effect, part 2
- Creating the fire effect, part 1
- Creating the fire effect, part 2
- Intro to Shader Graph
- Installing the post-processing stack
- Post-processing effects exploration
- Other quality enhancements
- Introduction to the Timeline Editor
- Animating with the timeline
- Add camera moves
- Improving the animations
- Introduction to C# programming
- Writing the code
- Implementing the script
- Create a movie
- Packaging your scene
- Next steps
Taught by
Judd Roy
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