Fusion 360: Tips, Tricks, and Techniques
Offered By: LinkedIn Learning
Course Description
Overview
Stay on top of the latest Fusion 360 techniques and tools.
Syllabus
IntroductionDivide and conquer STL to quads Add face and edge in sculpt Add crease in sculpt Grow selection Fit curves to mesh section Desktop connector Trimming surfaces Paste new component Insert Derive Free move in insert component Lock to faces in joint origin selection Understanding chamfers Inserting tables into drawings Cost estimation Arrange tool DXF import utility Component versus bodies Add a command to the toolbar Text on path Comments in Fusion 360 Fusion 360 in web browser Thin extrude Untrim surface
- Welcome
- Z-up for 3D printing
- Sketch and modeling environment
- Selecting nested objects
- Intersect: Protruding text on faces of a cylinder
- Center of rotation in camera orbit
- Snap to grid and incremental move
- Capture Design History
- Sharing files inside Fusion 360
- File version and file promotion
- Custom keyboard shortcuts
- Create an arc in the Line command
- S key
- Redefining sketch planes
- Window and crossing selection
- Terminating line chain creation
- Right-click to grab sketch constraints
- Reuse sketch profiles
- Find in browser
- Click and hold a line
- Holding Shift when on hor/ver constraint
- Import a CAD file without internet connection
- Disabling inferred constraints
- 3D sketching
- Locking views for render
- Selection set
- Named views
- Component color cycling
- DXF files in Fusion 360
- Removing material with shell
- Dimensioning circle and arc tangent
- Object snap in forms
- Formulas and mathematical operations in dimensions
- Concentric holes
- Forward slash on the timeline
- Component reference between two faces
- Merge bodies into sheet metal
- Identifying internal volume
- Animate model
- Exporting components from an assembly
- Adding a thumbnail
- Using sketch entities for component reference
- Joint limits
- Joint origin
- Creating a knurl
- Create components from bodies
- Resetting default view
- Multibody part modeling in Fusion 360
- Section analysis
- Measure tool
- Refer a friend to Fusion 360
- Setting multiple viewports
- Creating motion studies
- Creating a motion link
- Contact sets
- Cloud credits in Fusion 360
- Inserting McMaster-Carr components
- Importing SVG files into Fusion 360
- Units in values field
- Project geometry
- Scale entire sketch at first dimension
- Show ghosted result body
- Mouse pan, zoom, and orbit preferences
- New component
- Repeat last command
- Creating a dimple
- Deselect
- Select parent
- Reset default UI
- Reveal folders in Data Panel
- Cache project and offline cache
- Press and hold to trim
- Selecting sketch chained entities
- AnyCAD for Fusion 360
Taught by
Jomarc Baquiran
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