Creating Product Shots in Maya
Offered By: LinkedIn Learning
Course Description
Overview
Render product shots in their best light with Maya and After Effects.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Importing a CAD model
- Setting units and grid options
- Moving viewport cameras
- Managing the scene hierarchy
- Creating display layers
- Modeling a tabletop
- Modeling an environment sphere
- Creating a camera
- Framing the shot
- Creating an ideal diffuse test object
- Enabling mental ray
- Setting up a linear lighting workflow
- Creating area lights
- Building white cards
- Focusing the lights
- Controlling intensity
- Adjusting area-light samples
- Optimizing Final Gathering
- Creating shaders with mia_material_x_passes
- Creating an environment material
- Customizing a chrome material
- Creating a reflective tabletop material
- Mapping reflection and transparency
- Blurring a file map
- Adjusting colors with RemapHSV
- Shading white cards
- Fine-tuning studio lights
- Adding a procedural 3D texture
- Creating a painted metal material
- Customizing a glass material
- Understanding ambient occlusion in mia_material
- Applying ambient occlusion in a shading network
- Understanding image-based lighting
- Adding image-based lighting
- Setting IblShape attributes
- Controlling Light Emission
- Fine-tuning image-based lighting
- Rendering to high dynamic range
- Defining After Effects color settings
- Color correction in After Effects
- Rendering depth of field with the bokeh lens shader
- Controlling mental ray quality
- Setting up render passes
- Rendering an ambient-occlusion pass
- Layering render passes in After Effects
- Adjusting render passes
- Goodbye
Taught by
Aaron F. Ross
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