Creating a Game Character in Blender
Offered By: LinkedIn Learning
Course Description
Overview
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Syllabus
Introduction
- Welcome
- Using the exercise files
- What you should know before watching this course
- Basic interface options and shortcuts in Blender
- Setting up image planes
- Blocking out the leg
- Adding the mirror modifier
- Adding edge loops and smoothing
- Blocking out the chest and hips
- Blocking out the arms
- Blocking in the back and neck
- Blocking out the hands and duplicate fingers
- Blocking out the hooves
- Using Dyntopo in sculpting mode to make a base mesh on the head
- Using retopo to make the head base: Part 1
- Using retopo to make the head base: Part 2
- Adjusting the low-poly head mesh
- Adding horns to the character
- The multiresolution modifier
- Setting up the sculpt menu
- Laying down clay strips to define form in the body
- Sculpting the hands
- Finishing the hand and sculpting the head
- Duplicating the mesh and creating low and high variations
- Reducing the polygon levels
- Cleaning up the scene
- Creating an accessory for the minotaur
- Using the Relax add-on script
- Overview of Blender unwrapping basics: Part 1
- Overview of Blender unwrapping basics: Part 2
- Combining the UV elements into one UV space
- Exporting the models
- Baking normal maps in xNormal
- Baking normals in Blender
- Applying normal maps
- Overview of the texture paint mode and brushes
- Painting the figure base colors
- Painting the figure details
- Reviewing the final painting details
- Goodbye
Taught by
Christian Bradley
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