Cinema 4D: X-Particles and Redshift Techniques
Offered By: LinkedIn Learning
Course Description
Overview
Explore intermediate to advanced techniques used in the Redshift workflow for X-Particles, the particle and VFX system for MAXON Cinema 4D.
Syllabus
Introduction
- Level up with X-Particles and Redshift
- What you should know
- Workflow tips
- Scene walk-through
- Follow Surface setup
- The importance of groups
- Particle collisions
- Passing particles
- Atomic particles
- Trails
- Particle constraints
- Incubating to infection
- Data decisions and caching
- User Data nodes
- Using color data to drive shaders
- Rendering trails and splines
- Using scalar data
- One shader to rule all groups
- Creating smoke sims with Explosia
- Caching sims
- Importing VDBs to Redshift
- Building VDB shaders
- Rendering volumes
- Base Atom shader
- Building a vertex map setup
- Driving displacement with vertex maps
- Using vertex maps to drive shaders
- Vertex map workflow tips and tricks
- Final scene assembly
- Environment and cameras
- Redshift post FX
- Render time sampling
- Final render settings and EXRs
- Explore further with X-Particles and Redshift
Taught by
Ryan McCauley
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