Cinema 4D S22 Essential Training: Motion Graphics
Offered By: LinkedIn Learning
Course Description
Overview
Design compelling motion graphics using the MoGraph toolset in Cinema 4D. Learn how to use both essential features and new features available in Subscription Release 22 (S22).
Syllabus
Introduction
- Cinema 4D for motion graphics artists
- Before you begin this course
- Setting up C4D
- If you're using Cinema 4D S24
- What are motion graphics?
- The motion graphics pipeline
- Examples of work
- Core concepts for 3D and motion graphics
- What is MoGraph?
- Create and modify clones
- Create and finesse animation
- Timeline functions
- Copying tracks and offsetting keyframes
- Moving animated objects
- Retiming animation with Time Tracks
- What are splines?
- Work with Illustrator files in C4D
- Spline modeling tools
- Type tools
- Camera basics
- Create a camera animation
- Morph between cameras
- Control cameras with tags
- Working with lights and materials
- Manipulate materials on objects
- Add imperfections with shaders
- Volumetric lighting
- Light with HDRIs
- Light with objects and materials
- What are Fields?
- Reading a scene with Fields
- Sharing Fields across Effectors
- Group Fields and remap values
- Work with Delay and Decay
- Make selections with Fields
- Use MoGraph tags with Fields
- Use Masks and Subfields
- Create organic growth patterns
- Working with Dynamics
- What are Field Forces?
- Control C4D particles with Field Forces
- Advanced particle simulations
- Compositing tag
- Common render settings
- Create preview renders
- Work with takes
- Set up multipass renders
- The AEC workflow
- Challenge overview
- Solution
- Next steps
Taught by
Andy Needham
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