Cinema 4D R18 Essential Training: Product Visualization and Design
Offered By: LinkedIn Learning
Course Description
Overview
Enrich your understanding of how to work with materials and lighting in CINEMA 4D, and see how to incorporate these techniques in your product visualization workflow.
Syllabus
Introduction
- Welcome
- What this course is and isn't
- Using the exercise files
- What is product visualization?
- How is C4D used for product visualization?
- Examples of work
- Big picture concepts
- Understanding the hierarchy
- Manipulating models
- Importing models
- Working with subdivision surfaces
- Using splines to alter models
- How to create a cross-section of a model
- What are materials and textures?
- Creating and applying materials
- Bumpy materials
- Luminous materials
- Reflective materials
- Refractive materials
- Applying materials with alpha channels
- Modifying existing materials
- What is rendering?
- Basic render settings
- Which renderer should I use?
- Differences between standard and physical
- Adding a camera
- Changing camera settings
- Adding depth of field
- Product shot lighting concepts
- Creating a simple photographic studio
- Adding lighting to the photographic studio
- What is Global Illumination?
- Global Illumination settings
- Lighting with HDRIs
- Polygonal lighting
- Using ambient occlusion
- GI and AO tips and tricks
- What is multipass rendering?
- Setting up multipass renders
- Creating mattes to isolate objects
- Creating takes and using overrides
- Render takes using tokens
- Compositing mutipass renders
- Color correction using mattes
- Adding finishing touches and exporting
- Challenge overview
- Solution: Camera, materials, and lights
- Solution: Takes, settings, and output
- Solution: Compositing
- Next steps
Taught by
Andy Needham
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