Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
Offered By: LinkedIn Learning
Course Description
Overview
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Syllabus
Introduction
- Welcome
- Using the exercise files
- What is HyperNURB modeling?
- Preparing to model: Setting up reference shapes
- Creating a loose shape with polygon modeling tools
- Connecting shapes and bridging gaps
- Refining the shape with knife cuts
- Cleaning up the lines by moving points
- Understanding the sculpting workflow
- Preparing geometry and subdividing objects
- Working with sculpting layers
- Preparing objects for rendering
- Exploring what's coming next
Taught by
Rob Garrott
Related Courses
Modo Product Visualization: Shoe ModelingLinkedIn Learning Subdivision Modeling in Gravity Sketch
SouthernGFX via YouTube Gravity Sketch VR - Creating a Character
SouthernGFX via YouTube Beginner Modeling Techniques in 3ds Max
Envato Tuts+ via YouTube Next-Gen Weapon Creation - High-Poly Knife Model in 3ds Max - Part 1
Envato Tuts+ via YouTube