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Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

Offered By: LinkedIn Learning

Tags

Unity Courses Game Development Courses Post-Processing Effects Courses

Course Description

Overview

Preparing for the Unity Certified Associate: Game Developer exam? Tune into this course to review the concepts covered on the materials and lighting portion of the test.

Syllabus

Introduction
  • Material and lighting foundations
  • Companion files
1. Materials
  • Render pipelines
  • Standard 3D
  • URP materials vs. HDRP
  • Upgrading materials
  • Textures and normal maps
  • Tiling materials
2. Lighting
  • Standard lights
  • Area lights
  • Lightmapping: Getting started
  • More lightmapping
  • Reflections
  • Emissive lighting
3. Lighting and Performance
  • Shadows and quality
  • Lightmapping settings
  • Light probes
  • Occlusion culling
4. Post-Processing
  • Volumes and effects
  • Bloom
  • Color correction
  • Vignette
  • Depth of field
  • Chromatic abberation
Conclusion
  • Next steps

Taught by

Alan Thorn

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