C++ Design Patterns: Behavioral
Offered By: LinkedIn Learning
Course Description
Overview
Learn important design patterns in C++ that you can use to make well-informed decisions about how to organize application code.
Syllabus
Introduction
- Behavioral patterns improve software design
- What you should know
- What are design patterns?
- The Chain of Responsibility pattern
- Implementing the Chain of Responsibility pattern
- Create Chain of Responsibility handlers
- The Command pattern
- Implementing the Command pattern
- Increasing code reuse with commands
- The Mediator pattern
- Implementing the Mediator pattern
- Using the Mediator from inside other classes
- The Observer pattern
- Creating publishers
- Creating subscribers
- Project: Create a group-chat program
- Challenge: Apply the Command pattern
- Solution: Apply the Command pattern
- The Interpreter pattern
- Implementing the Interpreter pattern
- Applying the Interpreter pattern
- The State pattern
- Implementing the State pattern
- Applying the State pattern
- The Strategy pattern
- Creating strategies
- Rewriting classes to use strategies
- The Template Method pattern
- Creating template methods
- Modifying templates using subclasses
- The Visitor pattern
- Implementing visitors
- Allowing classes to accept visitors
- Project: Create a greeting-card generator program
- Challenge: Modifying the card generator
- Solution: Modifying the card generator
- The Iterator pattern
- Implementing the Iterator pattern
- Using iterators
- The Memento pattern
- Creating a Memento class
- Using Memento classes
- The Null Object pattern
- Creating Null Object classes
- Setting null objects as the default
- Project: Create an instant replay program
- Challenge: Apply the Null Object pattern
- Solution: Apply the Null Object pattern
- Next steps
Taught by
Shaun Wassell
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