Blender: Vehicle Modeling
Offered By: LinkedIn Learning
Course Description
Overview
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Gathering reference images
- Setting up image planes
- Setting up Blender for modeling
- Blocking out the front fender
- Adding detail to the the front fender
- Detailing the headlights
- Finalizing the front fender
- Roughing out the hood and front end
- Finishing the front end
- Finishing the hood
- Making the side panel
- Blocking out the rear fender
- Adding taillight details
- Roughing out the trunk
- Detailing the trunk
- Adding the roof
- Smoothing and edging the model
- Separating the hood, doors, and trunk
- Mirroring the model
- Blocking out the tire-tread pattern
- Bending the tread into a tire
- Making wheel hubs and rims
- Modeling spokes
- Populating the wheels with spokes
- Modeling the knock-off bolt
- Finishing and fitting the wheels
- Making the grille
- Adding windshields
- Creating lights and taillights
- Modeling bumpers
- Adding trim
- Finalizing the model
- Setting up the scene for rendering
- Adding lighting and reflective surfaces
- Fine-tuning materials
- Texturing the headlights
- Final render
- Next steps
Taught by
George Maestri
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