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Blender: Vehicle Modeling

Offered By: LinkedIn Learning

Tags

Blender Courses 3d Modeling Courses Texturing Courses

Course Description

Overview

Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Preparing Blender for Modeling
  • Gathering reference images
  • Setting up image planes
  • Setting up Blender for modeling
2. Modeling the Front End
  • Blocking out the front fender
  • Adding detail to the the front fender
  • Detailing the headlights
  • Finalizing the front fender
  • Roughing out the hood and front end
  • Finishing the front end
  • Finishing the hood
3. Finishing the Body
  • Making the side panel
  • Blocking out the rear fender
  • Adding taillight details
  • Roughing out the trunk
  • Detailing the trunk
  • Adding the roof
  • Smoothing and edging the model
  • Separating the hood, doors, and trunk
  • Mirroring the model
4. Modeling Auto Wheels
  • Blocking out the tire-tread pattern
  • Bending the tread into a tire
  • Making wheel hubs and rims
  • Modeling spokes
  • Populating the wheels with spokes
  • Modeling the knock-off bolt
  • Finishing and fitting the wheels
5. Detailing the Vehicle
  • Making the grille
  • Adding windshields
  • Creating lights and taillights
  • Modeling bumpers
  • Adding trim
6. Finishing Up
  • Finalizing the model
  • Setting up the scene for rendering
  • Adding lighting and reflective surfaces
  • Fine-tuning materials
  • Texturing the headlights
  • Final render
Conclusion
  • Next steps

Taught by

George Maestri

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