YoVDO

Blender: Tips, Tricks and Techniques

Offered By: LinkedIn Learning

Tags

Blender Courses Sculpting Courses 3d Animation Courses 3d Modeling Courses Texturing Courses Particle Systems Courses 3D Graphics Courses Rigging Courses

Course Description

Overview

Discover insider tips, tricks, and techniques that can help you work smarter with Blender, the powerful open-source software for working with 3D graphics.

Syllabus

Welcome
  • Series welcome
Blender: Tips, Tricks, & Techniques
  • Handy Blender settings and add-ons
  • PBR workflow for Blender
  • Light it on fire!
  • Filmic and HDR in Blender
  • Quick animation tips and tricks
  • Camera tracking like a pro
  • Materials and Multiscatter GGX
  • Destroy everything with dynamics
  • Kill fireflies with good render settings
  • Rig a character with Rigify
  • Let's make clouds!
  • Quick compositing tricks
  • Rig a mouth using Shape Keys
  • Ignite a fiery tornado
  • An in-depth eye rig
  • DupliFaces
  • Particle armies
  • Let's make grass
  • Make it rain
  • Cloth simulation: Flag
  • A quick ocean
  • Dynamic painting
  • UV like a pro
  • Camera tricks
  • Shrink wrap your life
  • Alembics and offsets
  • Work with modeling tools
  • Orphan data
  • Use the Mesh Edit Tools add-on
  • Sculpting in Blender
  • Lattices
  • 3D printing
  • New add-ons for Dynamic Sky
  • Magic UV
  • Import Images as Planes
  • Projections in camera
  • How to data transfer
  • UV without UVs
  • Work with the Grease Pencil
  • Random color nodes
  • Tile textures
  • Wood floor textures
  • Light path nodes for rendering
  • Emission volumes for quick rendering
  • Pointiness in cycles
  • Box mapping in cycles
  • Save memory in Blender with Remap
  • Quick mesh cleanup with Dissolve
  • Undo History
  • Quick mesh cleanup with Decimate
  • Forming fog and mist
  • Create glare streaks
  • Create rays of light
  • Useful geometry with Archimesh
  • Grow ivy or moss on an object
  • Create a twist effect for columns
  • Unique selection tools
  • Bridge edge loops
  • Take measurements inside of Blender
  • Extra hidden objects in Blender
  • Hide geometry with masks
  • Create cutouts
  • A better way to fill in a mesh
  • Create a 3D text object
  • Clean up renders with denoising
  • Quick render tests with overrides
  • Quick Fluid
  • Simplify AO
  • Add-ons: Dynamic Context Menu
  • Python: Quick renaming
  • Python: Set origin on multiple objects
  • Animating cameras: Turnaround
  • Animating cameras: Following objects
  • Using multiple constraints on one object
  • Fun with constraints: Elevator and Pivot
  • Face rigging with Rigify
  • Quick tree making
  • Quick strokes in freestyle and line boil
  • Advanced freestyle lines
  • Cartoon shading in cycles
  • Quick animation with functions
  • Python: Set viewport color
  • Modeling hair using Curves
  • Making quick fur
  • Using the Hair BSDF node
  • Making fire out of nodes
  • Combining multiple UV maps
  • Workflows: Why you should link
  • Workflows: Rigging with a mesh cage
  • Workflows: Using NLA Editor
  • Workflows: Sharing animation
  • Dealing with a dense scenes, part 1: Groups and layers
  • Dealing with a dense scenes, part 2: Scene background
  • Dealing with a dense scenes, part 3: ID mask
  • Dealing with a dense scenes, part 4: Cryptomattes
  • Modeling: Quick Bend, Solidify, and Fatten
  • Rigging: Molding and fixing your rigged character
  • Dynamically paint different cycle materials
  • Create and clean a mess with physics
  • Create and clean a mess with particles
  • Creating particles along a curve
  • Modeling: Remeshing with Blender
  • Modeling: Remeshing with instant meshes
  • Groups are now collections
  • Driving animation with the new Drivers tools
  • Bone Relative for faster rigging
  • The big jump: Welcome to Blender 2.8
  • Where is everything in Blender 2.8?!
  • Cleaner bevel and hardening normals
  • The new Weighted Normal modifier
  • Smoothing it out with custom normals
  • Mesh analysis for 3D printers
  • Subdividing beautifully
  • Modeling: Photogrammetry with Meshroom
  • View layers and masking your objects
  • One simple trick to rendering faster
  • Quick viewport renders in Blender 2.8
  • EEVEE for beginners: Materials
  • EEVEE for beginners: Light and shadow
  • EEVEE for beginners: Depth of field
  • EEVEE for beginners: Volumes
  • EEVEE for beginners: Motion blur
  • EEVEE for beginners: Toon shading with Shader to RGB
  • EEVEE for Beginners: Indirection lighting probes
  • EEVEE for Beginners: Reflections
  • EEVEE for Beginners: Hair
  • Blender 2.8 animation: Keying sets
  • Blender 2.8 animation: Delta transforms
  • Blender physics 101: Hair dynamics
  • Blender physics 101: Hair children
  • Blender physics 101: Hairs and particle instances
  • Blender physics 101: Soft body dynamics
  • Blender physics 101: Combining hair and soft body
  • Blender physics 101: Hi-res smoke
  • Blender physics 101: Fireballs
  • Blender physics 101: Smoke and forces
  • Blender physics 101: Rendering volumes faster
  • Blender physics 101: Particle smoke
  • Blender physics 101: Smoke magic
  • Quick tip: Clipping plane
  • Intel Open Image Denoise to make images pretty and faster
  • UI improvements in Blender 2.81 and 2.82
  • Library Overrides
  • Let’s make balloons: Cloth simulation with air pressure
  • Mantaflow: New physically based fluid simulation
  • Smoke and fire simulations with Mantaflow
  • Mantaflow guides
  • Advanced Cycles nodes updates
  • Blender and UDIM
  • New sculpting tools in Blender
  • Remeshing sculpts in Blender
  • Create levels of detail objects with Multires
  • Actual sun positions in Blender
  • Fix self-overlapping transparency
  • New helpful Blender preferences
  • Blender 2.83 and virtual reality
  • Adaptive sampling in Blender 2.83
  • Wave and noise texture updates in Blender 2.83
  • Volume rendering speed-up trick
  • Attach objects with updated Child Of constraint
  • New sculpting brush: The Cloth brush
  • Quickly organize sculpture with Face Sets
  • Simplify Graph Editor keys with Decimate
  • Projected textures with lights
  • New Unreal Engine tools for Blender
  • How OpenVDB improves Blender volumes
  • Expand UVs automatically with Blender 2.90
  • New Transform Fill for Grease Pencil
  • Grease Pencil Vertex Paint tricks
  • Easy way to manage collections
  • An incredible update to Sky in Blender 2.90
  • Unsubdivide High Polygon meshes in Blender 2.90
  • Modeling updates to Blender 2.90
  • Preview scenes with Viewport Denoising in Blender
  • Library overrides updates in Blender 2.90
  • Use BlenderKit to quickly build out scenes
  • Updated Physics tab for fluids
  • The latest in quality-of-life improvements
  • How to use wetmaps and particles to make snow
  • Command the high seas with Blender's updated ocean
  • Using heat to make explosions hot
  • Importing SVGs to make beautiful logo renders
  • Quickly create a dog or cat rig in Blender
  • Animating animals in Blender
  • How to use the NLA editor in Blender
  • Grease pencil to 3D mesh
  • Create augmented reality files with Blender
  • Cloth, collisions, and Alembic caches
  • Data transfer for porting character rigs
  • How Geometry Nodes Changes Everything
  • Point Clouds
  • Block Out a Scene in Blender in Two Clicks!
  • Getting Sticky with Viscosity
  • Camera Tracking in Blender 2.92 Improvements
  • Image Trace Your Drawings in Grease Pencil!
  • Making 2D Animation Easier with Interpolating
  • Quick Cryptomattes with EEVEE
  • Move Along a Curve
  • Sculpt like a Pro with MultiRes and Sculpt Mode
  • What data-blocks are and how to use them
  • Helpful animation tips and tricks

Taught by

David Andrade

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