Blender 2.8 Character Creation
Offered By: LinkedIn Learning
Course Description
Overview
Explore a new frontier in 3D animation with the character creation tools in Blender 2.8.
Syllabus
Introduction
- Create your own 3D characters
- What you should know
- A brief introduction to Blender 2.8
- Importing reference images
- Beginning the face
- Establishing the face loops
- Completing the loop mask
- Adjusting the face
- Creating the top of the head
- Modeling the eyes
- Placing the eyes
- Creating the side of the head and neck
- Modeling the ears
- Creating the nostrils
- Beginning the lips
- Extruding the inner mouth
- Creating the gums
- Beginning the teeth
- Finishing the teeth
- Modeling the eyelids
- Extruding the torso
- Creating the legs
- Modeling the arms
- Beginning the fingers
- Continuing the fingers
- Extruding the hand
- Modeling the thumb
- Connecting the hand
- Beginning the foot
- Finishing the feet
- Beginning the body suit
- Finishing the body suit
- Beginning the space suit
- Creating the sole of the boot
- Modeling the boots
- Creating the glove
- Continuing the space suit
- Working on the breastplate and belt
- Finishing the breastplate and belt
- Creating the knee and elbow pads
- Preparing to sculpt
- Beginning the legs
- Sculpting the upper legs and hips
- Sculpting the torso and arms
- Sculpting the boots
- Sculpting the gloves
- Finishing the sculpting
- Beginning the helmet
- Continuing the helmet
- Adding thickness to the helmet
- Finishing the helmet
- Starting the Snoopy cap
- Continuing the Snoopy cap
- Modeling the cap mics
- Creating the chin strap
- Beginning to organize the model
- Finishing the organization
- UV mapping the suit
- UV mapping the cap
- UV mapping the head
- Baking a normal map
- Assigning materials for the suit
- Assigning materials to the head
- Adjusting the materials
- Adding textures to the suit and eyes
- Texturing the Snoopy cap
- Beginning to texture the face
- Finishing the face textures
- Texture painting details on the suit
- Modeling the eyelashes
- Texturing the eyelashes
- Beginning to texture the eyebrows
- Finishing the eyebrow textures
- Modeling and UV mapping the bangs
- Texturing the bangs
- Preparing the character for rigging
- Creating the armature and adjusting joints
- Placing the joints of the hands
- Adjusting the joints of the face
- Placing the joints for the mouth and eyes
- Generating the rig and binding the mesh
- Parenting the eyes and teeth
- Adjusting weights of the face
- Testing the face controls
- Adjusting the neck and chest weights
- Painting the weights of the hand
- Painting weights for the elbows and knees
- Weight painting the torso and hips
- Weight painting the boots and testing the rig
- Posing the character
- Lighting the scene
- Setting up the transparent glass material
- Animating the camera
- Rendering the animation
- Next steps
Taught by
Darrin Lile
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