YoVDO

Blender 2.8 Character Creation

Offered By: LinkedIn Learning

Tags

Blender Courses Animation Courses 3d Modeling Courses UV Mapping Courses Texturing Courses Rigging Courses 3D Character Creation Courses

Course Description

Overview

Explore a new frontier in 3D animation with the character creation tools in Blender 2.8.

Syllabus

Introduction
  • Create your own 3D characters
  • What you should know
  • A brief introduction to Blender 2.8
1. Modeling the Head
  • Importing reference images
  • Beginning the face
  • Establishing the face loops
  • Completing the loop mask
  • Adjusting the face
  • Creating the top of the head
  • Modeling the eyes
  • Placing the eyes
  • Creating the side of the head and neck
  • Modeling the ears
  • Creating the nostrils
  • Beginning the lips
  • Extruding the inner mouth
  • Creating the gums
  • Beginning the teeth
  • Finishing the teeth
  • Modeling the eyelids
2. Modeling the Body
  • Extruding the torso
  • Creating the legs
  • Modeling the arms
  • Beginning the fingers
  • Continuing the fingers
  • Extruding the hand
  • Modeling the thumb
  • Connecting the hand
  • Beginning the foot
  • Finishing the feet
  • Beginning the body suit
  • Finishing the body suit
3. Creating the Space Suit
  • Beginning the space suit
  • Creating the sole of the boot
  • Modeling the boots
  • Creating the glove
  • Continuing the space suit
  • Working on the breastplate and belt
  • Finishing the breastplate and belt
  • Creating the knee and elbow pads
  • Preparing to sculpt
  • Beginning the legs
  • Sculpting the upper legs and hips
  • Sculpting the torso and arms
  • Sculpting the boots
  • Sculpting the gloves
  • Finishing the sculpting
4. Modeling the Helmet and Cap
  • Beginning the helmet
  • Continuing the helmet
  • Adding thickness to the helmet
  • Finishing the helmet
  • Starting the Snoopy cap
  • Continuing the Snoopy cap
  • Modeling the cap mics
  • Creating the chin strap
5. UV Mapping and Baking
  • Beginning to organize the model
  • Finishing the organization
  • UV mapping the suit
  • UV mapping the cap
  • UV mapping the head
  • Baking a normal map
6. Creating Materials and Textures
  • Assigning materials for the suit
  • Assigning materials to the head
  • Adjusting the materials
  • Adding textures to the suit and eyes
  • Texturing the Snoopy cap
  • Beginning to texture the face
  • Finishing the face textures
  • Texture painting details on the suit
7. Creating the Eyebrows, Eyelashes, and Bangs
  • Modeling the eyelashes
  • Texturing the eyelashes
  • Beginning to texture the eyebrows
  • Finishing the eyebrow textures
  • Modeling and UV mapping the bangs
  • Texturing the bangs
8. Rigging the Character
  • Preparing the character for rigging
  • Creating the armature and adjusting joints
  • Placing the joints of the hands
  • Adjusting the joints of the face
  • Placing the joints for the mouth and eyes
  • Generating the rig and binding the mesh
  • Parenting the eyes and teeth
  • Adjusting weights of the face
  • Testing the face controls
  • Adjusting the neck and chest weights
  • Painting the weights of the hand
  • Painting weights for the elbows and knees
  • Weight painting the torso and hips
  • Weight painting the boots and testing the rig
9. Lighting and Rendering the Scene
  • Posing the character
  • Lighting the scene
  • Setting up the transparent glass material
  • Animating the camera
  • Rendering the animation
Conclusion
  • Next steps

Taught by

Darrin Lile

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