Blender 2.8 Character Creation
Offered By: LinkedIn Learning
Course Description
Overview
Explore a new frontier in 3D animation with the character creation tools in Blender 2.8.
Syllabus
Introduction
- Create your own 3D characters
- What you should know
- A brief introduction to Blender 2.8
- Importing reference images
- Beginning the face
- Establishing the face loops
- Completing the loop mask
- Adjusting the face
- Creating the top of the head
- Modeling the eyes
- Placing the eyes
- Creating the side of the head and neck
- Modeling the ears
- Creating the nostrils
- Beginning the lips
- Extruding the inner mouth
- Creating the gums
- Beginning the teeth
- Finishing the teeth
- Modeling the eyelids
- Extruding the torso
- Creating the legs
- Modeling the arms
- Beginning the fingers
- Continuing the fingers
- Extruding the hand
- Modeling the thumb
- Connecting the hand
- Beginning the foot
- Finishing the feet
- Beginning the body suit
- Finishing the body suit
- Beginning the space suit
- Creating the sole of the boot
- Modeling the boots
- Creating the glove
- Continuing the space suit
- Working on the breastplate and belt
- Finishing the breastplate and belt
- Creating the knee and elbow pads
- Preparing to sculpt
- Beginning the legs
- Sculpting the upper legs and hips
- Sculpting the torso and arms
- Sculpting the boots
- Sculpting the gloves
- Finishing the sculpting
- Beginning the helmet
- Continuing the helmet
- Adding thickness to the helmet
- Finishing the helmet
- Starting the Snoopy cap
- Continuing the Snoopy cap
- Modeling the cap mics
- Creating the chin strap
- Beginning to organize the model
- Finishing the organization
- UV mapping the suit
- UV mapping the cap
- UV mapping the head
- Baking a normal map
- Assigning materials for the suit
- Assigning materials to the head
- Adjusting the materials
- Adding textures to the suit and eyes
- Texturing the Snoopy cap
- Beginning to texture the face
- Finishing the face textures
- Texture painting details on the suit
- Modeling the eyelashes
- Texturing the eyelashes
- Beginning to texture the eyebrows
- Finishing the eyebrow textures
- Modeling and UV mapping the bangs
- Texturing the bangs
- Preparing the character for rigging
- Creating the armature and adjusting joints
- Placing the joints of the hands
- Adjusting the joints of the face
- Placing the joints for the mouth and eyes
- Generating the rig and binding the mesh
- Parenting the eyes and teeth
- Adjusting weights of the face
- Testing the face controls
- Adjusting the neck and chest weights
- Painting the weights of the hand
- Painting weights for the elbows and knees
- Weight painting the torso and hips
- Weight painting the boots and testing the rig
- Posing the character
- Lighting the scene
- Setting up the transparent glass material
- Animating the camera
- Rendering the animation
- Next steps
Taught by
Darrin Lile
Related Courses
工程圖學 3D CAD 專題National Taiwan University via Coursera Beginner's Guide To Working With 3D in Photoshop
CreativeLive Create 3D Objects From Scratch Using Photoshop
CreativeLive Layer Blending Modes in Adobe Photoshop 2020
CreativeLive Adobe Photoshop for Photographers: Beyond the Basics
CreativeLive