Animating Cartoon Characters in Maya
Offered By: LinkedIn Learning
Course Description
Overview
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Rig overview
- Scene overview
- Working out the basic timing
- Blocking out footsteps
- Animating the feet and hips
- Adding squash and stretch on the body
- Animating the arms
- Fine-tuning the animation
- Anticipating the jump
- The top pose of the jump
- Making a landing
- Follow-through and settle
- Adding secondary motion
- Using character sets
- Blocking out basic poses
- Timing the basic poses
- Creating facial expressions
- Blinks to add more life
- Adding overlap and follow-through
- Creating the anticipation pose
- Moving within a held pose
- Animating a quick exit
- Adding lights and background
- Setting up render options
- Finalizing render
- Next steps
Taught by
George Maestri
Related Courses
Character Design for Video GamesCalifornia Institute of the Arts via Coursera Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera Building Interactive 3D Characters and Social VR
University of London International Programmes via Coursera 3D Interactions and Navigation
Unity via Coursera Create Your First RPG And FPS Multiplayer Game In Unity
Udemy