YoVDO

Alias Essential Training

Offered By: LinkedIn Learning

Tags

CAD Courses Engineering Courses

Course Description

Overview

Learn to use the industry-leading modeling and refinement tool Alias Design, for surfacing, engineering, and creating high-quality, feasible CAD models.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • Installing Alias Design
1. Interface
  • Checking out the Alias interface
  • Working within a project
  • View and entity manipulation
  • Snapping entities with the Pivot option
  • The ViewCube and the Navigation bar
  • Marking-menu custom shelves
  • Hotkeys and the Menu Editor
  • Let's get started
  • Looking at layer basics
  • Layer symmetry
  • Layer management
2. Curve Creation
  • Curve primitives: Circles and sweeps
  • New curves: CV, Edit Point, and Sketch curves
  • Blend curves
  • Keypoint curves
  • Snapping entities
  • Moving control points
  • The Hotbox interface (spacebar)
  • Creating text
3. Basic Surfaces
  • Surface primitives
  • Planar surfaces
  • Surface sweep extrude
  • Multi-Surface Draft
  • Bevel and Skin
  • Surface Revolve
  • Mono-rail sweep surfaces
  • Bi-rail sweep surfaces
  • Additional notes on sweeps
  • Tube Flange: Center Radius
  • Tube Flange: Tangent Offset
  • Tubular Offset
  • Fillet Flange
  • Simple fillet
  • Freeform Blend
  • Profile Blend
  • Ball corners (round)
4. Construction Aids
  • Using the History view
  • The Object Lister
  • The Information window
  • Reference vectors
  • Construction planes
5. Modifying Geometry
  • Symmetrical modeling
  • Extending curves and surfaces
  • Flatten (planarize) a basic curve
  • Flatten hulls onto planes
6. Move, Scale, Flip, or Rotate
  • Moving geometry
  • Scale and Non-Proportional Scale
  • Rotating geometry
  • Reflecting or flipping objects
  • 3D placement
  • 3D placement with multiple copies
7. Edit Objects
  • Increasing the complexity of curves
  • Increasing the complexity of surfaces
  • Trimming curves
  • Trimming surfaces
  • Reverse the direction of a curve or surface
  • Making an object closed
8. Cut, Trim, and Offset
  • Offset entities
  • Intersecting planes and surfaces
  • Create curves on a surface
9. Create Copies of Objects
  • Duplicating objects
  • Rebuilding curves
  • Rebuilding surfaces
  • Copy and paste options
  • Exporting data
  • Exporting to rapid prototype
10. Align, Combine, and Split Objects
  • Aligning curves
  • Aligning surfaces
  • Joining two curves
  • Split or detach entities
  • Stretch a curve
11. Evaluate Geometry
  • Analyze curve problems
  • Annotations and measurements
  • Creating cross-sections
  • Evaluating curve continuity
  • Evaluating surface continuity
  • Measuring deviation between two objects
12. Shading a Model
  • Multicolor shading
  • The random-color diagnostic shader
  • Horizontal and vertical shaders
  • Visual state analysis
  • Die-line evaluation
Conclusion
  • Next steps
  • Goodbye

Taught by

Veejay Gahir

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