3ds Max: Substance to V-Ray
Offered By: LinkedIn Learning
Course Description
Overview
Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- Working with a 3ds Max project folder
- A note on gamma settings
- HDRI environments
- Scene setup
- What are substances and why should we use them?
- The substance toolset
- Choosing your substance workflow mode
- Using substance files in 3ds Max 2014 to 2018
- Loading the Bitmap2Material node into 3ds Max
- Building your material
- Swapping out the bitmap input
- Creating bitmap output files
- Overview of your material
- Metal rough to V-Ray spec gloss conversion
- Exporting a substance from Designer
- Using the substance with 3ds Max and V-Ray
- Improving your substance results
- Augmenting a substance using Max nodes
- One final tweak
- A nice little surprise
- Exporting the map types
- Using the 16-bit spec/gloss maps in V-Ray
- Using the 8-bit metal/rough maps in V-Ray
- Setting up a custom output
- Overview of your material
- Exporting your map types
- Exporting PSD files
- Using the JPEGs in V-Ray
- Using the flattened PSD in V-Ray
- Creating the grass with VRayFur
- Final render settings
- What's next?
Taught by
Brian Bradley
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