YoVDO

3ds Max: Substance to V-Ray

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses 3d Modeling Courses V-Ray Courses Texturing Courses

Course Description

Overview

Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • Working with a 3ds Max project folder
  • A note on gamma settings
  • HDRI environments
  • Scene setup
1. Overview of Substance Based Tools
  • What are substances and why should we use them?
  • The substance toolset
  • Choosing your substance workflow mode
  • Using substance files in 3ds Max 2014 to 2018
2. Using Bitmap2Material inside 3ds Max
  • Loading the Bitmap2Material node into 3ds Max
  • Building your material
  • Swapping out the bitmap input
  • Creating bitmap output files
3. Working with Substances from Substance Designer
  • Overview of your material
  • Metal rough to V-Ray spec gloss conversion
  • Exporting a substance from Designer
  • Using the substance with 3ds Max and V-Ray
  • Improving your substance results
  • Augmenting a substance using Max nodes
  • One final tweak
  • A nice little surprise
4. Working with Maps from Substance Designer
  • Exporting the map types
  • Using the 16-bit spec/gloss maps in V-Ray
  • Using the 8-bit metal/rough maps in V-Ray
  • Setting up a custom output
5. Exporting Maps from Substance Painter
  • Overview of your material
  • Exporting your map types
  • Exporting PSD files
  • Using the JPEGs in V-Ray
  • Using the flattened PSD in V-Ray
  • Creating the grass with VRayFur
  • Final render settings
Conclusion
  • What's next?

Taught by

Brian Bradley

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