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3ds Max: Rendering for Compositing in V-Ray Next

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses Animation Courses 3D Rendering Courses V-Ray Courses Visual Effects Courses Compositing Courses V-Ray Next Courses Render Elements Courses

Course Description

Overview

Learn how to create renders for compositing in programs like Photoshop and After Effects using V-Ray Next for 3ds Max.

Syllabus

Introduction
  • Creating composites using V-Ray in 3ds Max
  • Software versions used in this course
  • The 3ds Max project structure
  • Gamma and units setup
  • A word about HDRIs
1. Rendering for Compositing
  • Why use a compositing workflow?
  • Mattes, masks, and alpha channels
  • Render elements explained
  • Making a pipeline decision
  • The render elements UI and workflow
  • The render element parameters rollout
  • Output options, part 1
  • Output options, part 2
  • The importance of bit depth in compositing
2. An Introduction to State Sets
  • State Sets explained
  • The State Sets toolbar UI
  • State Sets dialogue UI
  • Basic State Sets workflow
  • Using State Sets for rendering in passes, part 1
  • Using State Sets for rendering in passes, part 2
  • Using State Sets for flexibility
3. Working with the Beauty Pass Elements
  • Lighting
  • Global Illumination
  • Reflection and specular
  • Refraction and SSS
  • Final render settings
  • Recreating the beauty pass
  • Adding in some tweaks
4. A Deeper Dive into Render Elements
  • Material, object, and render IDs
  • MultiMatte
  • Cryptomatte
  • Using the Render Mask tool
  • Extra texture
  • Using RE mattes in Photoshop
  • Z-Depth
  • Velocity
  • VRayLightSelect
  • Sample rate
  • Denoiser
5. Project: Working with an Animated Sequence
  • Breaking down the shot
  • Tweaking render element parameters
  • Rendering out
  • Getting footage into After Effects
6. Compositing in After Effects
  • Tweaking the lighting
  • Color correcting the petals
  • Adding a depth-of-field effect
  • Applying motion blur to the shot
  • Final tweaks and rendering out
Conclusion
  • Next steps

Taught by

Brian Bradley

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