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3ds Max: Digital Humans for Architectural Visualizations

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses 3d Modeling Courses Character Animation Courses Keyframe Animation Courses Motion Capture Courses Architectural Visualization Courses

Course Description

Overview

Find out how you can use 2D and 3D assets to add humans to an architectural scene in 3ds Max.

Syllabus

Introduction
  • Introduction to digital humans
  • Using the exercise files
1. Getting Started
  • The character process
  • 3ds Max rigging overview
  • Resources for 3D models
  • Manipulating and texturing 3D models
2. Creating Skeletons in CAT
  • Creating skeletons in CAT
  • Fitting a CAT skeleton to a mesh
  • Fine-tuning the skeleton
3. Skinning Characters
  • Skinning the mesh
  • Adjusting envelopes
  • Adjusting vertices
  • Finalizing skinning
4. Animating Characters in CAT
  • Understanding CATMotion
  • Creating a procedural walk
  • Adjusting a walk
  • Moving through the scene
  • Walking along a path and footsteps
  • Creating poses
  • Animating between poses
  • Saving and loading clips
5. Working with Biped
  • Biped overview
  • Biped figure mode
  • Skinning bipeds
  • Animating walks in Biped
  • Keyframe animation in Biped
  • Motion capture in Biped
Conclusion
  • Next steps

Taught by

George Maestri

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