3ds Max: Digital Humans for Architectural Visualizations
Offered By: LinkedIn Learning
Course Description
Overview
Find out how you can use 2D and 3D assets to add humans to an architectural scene in 3ds Max.
Syllabus
Introduction
- Introduction to digital humans
- Using the exercise files
- The character process
- 3ds Max rigging overview
- Resources for 3D models
- Manipulating and texturing 3D models
- Creating skeletons in CAT
- Fitting a CAT skeleton to a mesh
- Fine-tuning the skeleton
- Skinning the mesh
- Adjusting envelopes
- Adjusting vertices
- Finalizing skinning
- Understanding CATMotion
- Creating a procedural walk
- Adjusting a walk
- Moving through the scene
- Walking along a path and footsteps
- Creating poses
- Animating between poses
- Saving and loading clips
- Biped overview
- Biped figure mode
- Skinning bipeds
- Animating walks in Biped
- Keyframe animation in Biped
- Motion capture in Biped
- Next steps
Taught by
George Maestri
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