3ds Max and V-Ray: Residential Interior Materials
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray.
Syllabus
Introduction
- Create beautiful residential interior materials
- Residential project overview
- Third-party model libraries
- Model your own objects
- UV mapping objects
- Preview rendered materials
- Add furniture to the structure
- Create basic V-Ray materials
- Use physical materials
- Create metallic surfaces
- Create stainless steel
- Work with palette textures
- Create rough wood
- Set up Substance
- Using the 3ds Max Asset Library
- Import Substance library materials into 3ds Max
- Set up the Substance material
- Define the cloth pattern
- Tile the pattern
- Add color to the material
- Add relief to the material
- Expose Substance parameters
- Import custom Substance materials into 3ds Max
- Adjust the V-Ray material
- Set up the Substance material
- Define the carpet pattern
- Create normals
- Define surface roughness
- Add color
- Export bitmaps to 3ds Max
- Create the V-Ray material from bitmaps
- Adjust the V-Ray material
- Next steps
Taught by
George Maestri
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