YoVDO

2D Animation: Tips and Tricks

Offered By: LinkedIn Learning

Tags

Animation Courses 2d Animation Courses Character Design Courses

Course Description

Overview

Learn the tricks professional animators use to save time and create more compelling characters.

Syllabus

Introduction
  • Welcome
Previous Tips
  • Loosen the joints
  • Loosen the body
  • To twin or not to twin
  • Head articulation
  • Physics: Falling
  • Creating staggers
  • Cartoony male mouth shapes
  • Realistic male mouth shapes
  • Pose-to-pose wipes
  • Zipping off screen
  • Cartoony female mouth shapes
  • Realistic female mouth shapes
  • Bird beaks
  • Stylized mouth shapes
  • Elderly mouth shapes
  • Breakdown basics turns
  • Breakdown basics reactions
  • Breakdown intermediate
  • Breakdown advanced
  • Thumbnail basics
  • Thumbnail intermediate
  • Thumbnail advanced
  • Fabric creases
  • Drag basics
  • Capes: Basics
  • Capes: Intermediate
  • Capes: Advanced
  • Flags
  • Dresses
  • Flour sack
  • Pantomime
  • Pantomime advanced
  • Object design
  • Objects Moving
  • Hair Basics
  • Hair Intermediate
  • Hair Advanced
  • Ball bounce
  • Fast Bite
  • Wipes Blurs
  • Morphs
  • Change expression
  • Timing basic
  • Timing intermediate
  • Timing Advanced
  • Texture Basic
  • advanced
    • Texture
    • Technical
    • Traditional animation process
    • Torque
    • Realistic construction
    • Cartoony construction
    • cartoony
      • Eyeballs
      • Eyebrows
      • Eyeblinks
      • Pupils
      • realistic
        • Eyes
        • Center mass
        • Crowds
        • Overcoming fear
        • Overcoming mental blocks
        • Breakthroughs
        • Avoiding burnout
        • The mystery of appeal
        • The wheel of fortune
        • Relationships matter
        • Interpreting dreams
        • Animating tails
        • Cheating transforms
        • Model sheets
        • Moving Hold
        • Moving Hold Advanced
        • Jumping with a push
        • Push objects
        • Coughing
        • Snoring
        • Reaching
        • Old styles: 1920s rubber hose intro
        • Old styles: 1920s rubber hose scene
        • Old styles: 1920s rubber hose post
        • Loosen with a reversal
        • Opposing actions
        • Overlap
        • Follow through
        • Leading actions
        • Overlapping large characters
        • Drawings, frames, and exposures
        • From rough drawings to cleanup
        • Cell painting to DIP
        • Color model
        • Tremor
        • Shaky walk
        • Camera shots
        • Strobing
        • Aspect ratios
        • Looney Toons: Intro
        • Looney Toons: Technical
        • Looney Toons: Animation style
        • Looney Toons: Walks and runs
        • Looney Toons: Scene
        • Looney Toons: FX explosion
        • Bouncing ball
        • Opposing action: Basic
        • Opposing action: Intermediate
        • Opposing action: Advanced
        • Counterpose: Basic
        • Counterpose: Advanced
        • Overlap: Introduction
        • Overlap: Advanced
        • Perspective: Introduction
        • Perspective: Intermediate
        • Plotting arcs
        • Figure 8s
        • Types of shots
        • Camera moves
        • Shot transitions
        • Staging: Introduction
        • Staging: Advanced
        • Line of action
        • Breaking a single joint
        • Breaking joints in a walk cycle
        • Plotting arcs and timing in a walk
        • Exaggerating the face
        • Exaggerating the body
        • Exaggerating acting
        • Anticipate and overshoot the head
        • Primary, secondary, and tertiary actions
        • Create personality with leading actions
        • Squashing the face for chewiness
        • Squashing bodies for animal runs
        • Reversing the line of action
        • A stretchy jump
        • Introduction to anticipation
        • Plotting character arcs
        • Leading actions on walks
        • Fast transitions
        • Breaking down a turn
        • Introduction to accents
        • Advanced stagger
        • Squash and stretch
        • Examples of counterpose
        • Straight-ahead animation
        • Pose-to-pose animation
        • Different accents
        • Correcting arcs and spacing
        • Frame rates and logistics
        • Wheeled robot
        • Animating walks on beats
        • Animating candles
        • Giant robot
        • Tails and reversed curves
        • Animating hair and clothing
        • Fixing hair and clothing
        • Plussing hair and clothing
        • Tripod walk
        • Dividing in thirds and fifths
        • Lighting a scene
        • The mushroom cloud
        • Ocean waves
        • Ocean waves: Advanced
        • Drawing budget
        • Sweatbox notes
        • Layout poses
        • Concise naming conventions
        • Cheating camera orbits
        • When to start a pan
        • Sixties TV intro and style
        • Sixties TV Structure
        • Sixties TV assembly
        • Sixties TV post-production
        • Cheating depth with color and tone
        • Cheating depth of field with blurs
        • Cheating depth with motion
        • Extreme walks
        • Acting with clothing and hair
        • Basic smoke poof
        • Advanced smoke poof
        • Animating a splash
        • Constructing animal snouts
        • Animating a dress
        • Fixing a dress animation
        • Animating puppet dialog
        • Planning side-scroller game animation
        • Creating the artwork and designs
        • Zero poses and idle animations
        • Walks and hookups
        • Jogs, runs, and hookups
        • Picking up objects
        • Jumping and crouching
        • Firing a weapon
        • Breaking an animation into pieces
        • Hit reacts
        • Dies
        • Flipping horizontally
        • Wins and levels up
        • Construction
        • Hands
        • Advanced hands
        • Texture in design
        • Straights and curves
        • Designing feet
        • Dimensional forms
        • Using color for story
        • Styles
        • Simple run
        • Weight and mass
        • Weight and mass in motion
        • The foundations of animation
        • Easy vs. hard scenes
        • ABC scenes
        • Puppets and gestures
        • Puppets and arcs
        • Boiling a line
        • Odd timing on twos
        • AA cycles
        • ABA cycles
        • Don't pop 1: Line and color
        • Don't pop 2: Lighting
        • Don't pop 3: Camera angle
        • Don't pop 4: Composition
        • Dos and don'ts
        • Making poses read
        • Making expressions read
        • Timing charts vs. tweening
        • Capes basic
        • Capes intermediate
        • Capes advanced
        • Hair basic
        • Hair intermediate
        • Hair advanced
        • Flags
        • Fine-tuning flags
        • Punchy dialog
        • 1980s TV animation history
        • 1980s TV animation techniques
        • 1980s TV animation scene
        • 1980s TV animation post production
        • Color vs. pencil test
        • Popping on and off screen
        • Foreshortening scene
        • Isometric game intro
        • Isometric game acting and dialog
        • Isometric game turning around
        • Isometric game walking
        • Bluth-style intro
        • Bluth-style design

Taught by

Dermot O' Connor

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