YoVDO

21 Foundations of Animation

Offered By: LinkedIn Learning

Tags

Animation Courses Acting Courses

Course Description

Overview

Learn the 21 foundations of animation: universal principles that can be used to create high-quality animation in any style or medium, including hand-drawn and digital animation.

Syllabus

Introduction
  • Getting started with animation
  • What you should know
1. Appeal
  • What is appeal?
  • Historical and modern appeal
2. Strong Design
  • Construction
  • Design
  • From roughs to final color
3. Staging
  • Staging a scene to tell a story
  • Shots and camera angles
  • Lighting and color
4. Acting and Pantomime
  • Flour sacks and body language
  • Attitude poses
5. Keys and Breakdowns
  • How keys and breakdowns differ
  • Strengthening actions with breakdowns
6. Straight Ahead and Pose to Pose
  • Straight ahead vs. pose to pose
  • Animating hair and clothing straight ahead
  • Animating natural effects straight ahead
7. Thumbnails and Planning
  • Thumbnails and planning
  • Advanced thumbnails
8. Timing, Spacing, and Easing
  • Timing vs. spacing
  • Easing and texture
  • Timing and materials
9. Squash and Stretch
  • Squashing and stretching
  • Squashing anatomically
10. Arcs
  • Bouncing ball
  • Plotting arcs
11. Primary and Secondary Action
  • Animate and inanimate motion
  • Hair, fur, and clothing
12. Silhouette
  • Positive and negative spaces
  • Pushing the pose
13. Line of Action and Reversals
  • Flexing the spine
14. Anticipation, Overshoot, and Settle
  • Anticipating a reach
  • Overshoot and settle
15. Opposing Action
  • Action and reaction
  • Opposing action in walks
16. Counterpose
  • Counterpose when standing
  • Counterpose in action
17. Leading Action
  • Leading gestures
  • Leading on walks
18. Breaking Joints
  • Breaking joints on gestures
  • Breaking joints on walks
19. Overlap and Follow Through
  • Overlap gestures
  • Follow through and moving holds
20. Accents and Dialogue
  • Dialogue
  • Accenting dialogue actions
21. Exaggeration
  • Plussing poses and faces
  • Plussing animation
  • Cartoon physics
Conclusion
  • Wizard and next steps
  • Additional resources

Taught by

Dermot O' Connor

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