Project: Create an iOS app from start to finish
Offered By: Curtin University via edX
Course Description
Overview
In this course you will work on your very own project where you will go through the process of designing and prototyping your very own app.
Syllabus
Lesson 1: Project Planning
- Define your app idea and identify your target audience
- Research the apps of your competitors (cost, designs, features)
- Develop a business case for your app and determine your minimum viable product (MVP)
- Scope out your project and determine your resources and budget
- Decide on a project methodology and establish clear deliverables
Lesson 2: Wireframing, Storyboarding and Prototyping
- Decide on the key features of your app and prioritise them
- Determine the flow and user interaction required
- Create wireframes and storyboards
- Build an initial prototype
Lesson 3: Design Principles
- Consider the visual design of your app: images, fonts and styles
- Design a memorable icon and an effective launch screen
- Ensure that your visual design adheres to the Human Interface Guidelines
- Create mock ups of the graphical elements required
Lesson 4: Development
- Build your launch screen
- Build your app!
- Register for a Developer account
- Understand the requirements of the App Store (country specific)
Lesson 5: User Experience Testing
- Test and evaluate your app with an audience
- Identify and remove any non-essential features
- Ensure your design is accessible and works across different iOS devices
- Prioritise and incorporate user feedback into future releases
Lesson 6: Launching and Beyond
- Launch, market and promote your app
- Track your app’s performance using analytics
- How and when you should update your app
Taught by
Tristan W. Reed and Dr David A. McMeekin
Tags
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