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Intermediate Object-Oriented Programming for Unreal Games

Offered By: University of Colorado System via Coursera

Tags

Unreal Engine Courses Game Development Courses C Programming Courses Object-oriented programming Courses Polymorphism Courses Inheritance Courses Event Handling Courses

Course Description

Overview

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C++ and Unreal! Module 1: Start using files to implement your Unreal games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games Module 4: Explore the complete implementation of a small Unreal game

Syllabus

  • Exceptions and File IO
    • In this module, you'll learn how exceptions are thrown when something bad happens as our program executes and how to handle those exceptions. You'll also learn about file IO, which is incredibly useful both in console apps and in Unreal games.
  • Inheritance and Polymorphism
    • In this module, you'll learn about inheritance and polymorphism, two of the most powerful features in object-oriented programming languages, including C++. You'll also see inheritance in action in a small Unreal game.
  • Event Handling and Menus
    • In this module, you'll learn how to use events and event handling in your game. Developing our games this way leads to much better object-oriented designs, where objects don't have to know about lots of other objects in the game. You'll also learn how to use Unreal Motion Graphics (UMG) and Slate Widgets to implement menus in your games.
  • Feed the Teddies
    • In this module, we'll go through the implementation details of a complete (small) game. You'll see many of the concepts we covered in this course (and previous courses in the Specialization as well) in action, and you'll see a few new things as well.

Taught by

Dr. Tim "Dr. T" Chamillard

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