YoVDO

Import and Configure an Animated 3D Character in Unity

Offered By: Coursera Project Network via Coursera

Tags

Unity Courses Game Development Courses C Programming Courses 3d Animation Courses Prefabs Courses

Course Description

Overview

In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs.

The guided project will introduce you with the following Unity concepts:
- Prefabs
- Animation
- Animator Controller
- Animator Parameters
- Coding techniques including the Input and Animator Classes

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Taught by

Edward Falzon

Related Courses

Create an FPS Weapon in Unity (Part 1 - Revolver)
Coursera Project Network via Coursera
Create a Coin Pick-Up and Spending Mechanics in Unity
Coursera Project Network via Coursera
Create an FPS Weapon in Unity (Part 4 - Ammunition)
Coursera Project Network via Coursera
Game Asset Texture Pipeline
LinkedIn Learning
Crie um JOGO simples na Unity 2019 e C#! | (Curso GRATUITO)
Udemy