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Principles of Game Design

Offered By: Michigan State University via Coursera

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Digital Media Courses Prototyping Courses Idea Generation Courses User Experience Design Courses Game Design Courses Game Mechanics Courses Story Development Courses

Course Description

Overview

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

Taught by

Brian Winn and Casey O'Donnell

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