Introduction to Cavalry for Motion Graphics
Offered By: Domestika
Course Description
Overview
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Discover the fundamentals of 2D motion graphics and learn how to use the digital tools in Cavalry to create striking animations from scratch
In the first course, Kyle introduces you to Cavalry. Learn why it was created and explore the different versions available before setting up your workspace.
Work on the building blocks of your design by experimenting with text, images, and data on your canvas.
Get familiar with the tool Kyle believes is the most powerful in Cavalry: Duplicators. Learn how to use them to create complex designs in a simple way.
Give life to your design by adding color as Kyle guides you through how to use gradients, filters, and more.
Use the Time Editor to animate your graphics, working with layers, the graph editor, and with and without keyframes.
Take your motion graphics to the next level by exploring advanced techniques like falloffs and character animation.
In the final course, Kyle guides you through the process of rendering and sharing your work, along with some of Cavalry’s pro features.
- What Is Cavalry?
- How Cavalry Works
- Cavalry Starter vs. Professional and Installation
- User Interface Tour
- Putting It into Practice
- Primitive Shapes
- Editable Shapes
- Text Objects
- Importing SVGs
- Sub-Meshes
- Images and Other Assets
- CSV Assets
- Putting It into Practice
- Duplicator Basics
- Duplicator Distributions
- Behaviors
- Understanding Indices
- Putting It into Practice
- Library and Scene Palettes
- Color Arrays
- Gradients
- Filters
- Other Color Goodies
- Putting It into Practice
- The Timeline Editor
- Keyframes and Their Properties
- The Graph Editor
- Magic Easing
- Keyframe Layers
- Procedural Animation
- Putting It into Practice
- Constraints
- Falloffs
- Character Animation: Rubber Hose and Rig Controls
- Masks
- Image Sampler
- Putting It into Practice
- The Render Manager
- SVG Export
- Pro Features
- Putting It into Practice
In the first course, Kyle introduces you to Cavalry. Learn why it was created and explore the different versions available before setting up your workspace.
Work on the building blocks of your design by experimenting with text, images, and data on your canvas.
Get familiar with the tool Kyle believes is the most powerful in Cavalry: Duplicators. Learn how to use them to create complex designs in a simple way.
Give life to your design by adding color as Kyle guides you through how to use gradients, filters, and more.
Use the Time Editor to animate your graphics, working with layers, the graph editor, and with and without keyframes.
Take your motion graphics to the next level by exploring advanced techniques like falloffs and character animation.
In the final course, Kyle guides you through the process of rendering and sharing your work, along with some of Cavalry’s pro features.
Syllabus
- What Is Cavalry?
- How Cavalry Works
- Cavalry Starter vs. Professional and Installation
- User Interface Tour
- Putting It into Practice
- Primitive Shapes
- Editable Shapes
- Text Objects
- Importing SVGs
- Sub-Meshes
- Images and Other Assets
- CSV Assets
- Putting It into Practice
- Duplicator Basics
- Duplicator Distributions 1
- Duplicator Distributions 2
- Behaviors
- Understanding Indices
- Putting It into Practice
- Library and Scene Palettes
- Color Arrays
- Gradients
- Filters
- Other Color Goodies
- Putting It into Practice
- The Timeline Editor
- Keyframes and Their Properties
- The Graph Editor
- Magic Easing
- Keyframe Layers
- Procedural Animation
- Putting It into Practice
- Constraints
- Falloffs
- Character Animation: Rubber Hose and Rig Controls
- Masks
- Image Sampler
- Putting It into Practice
- The Render Manager
- SVG Export
- Pro Features
- Putting It into Practice
Taught by
Kyle Daily
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