Introduction to Voxel Art for Character Design
Offered By: Domestika
Course Description
Overview
Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity
Learn how to model, rig, and animate your character, going through scale and color technique, learning Zach’s blocking and animating methodology, and push yourself into a new creative challenge made entirely of 3D blocks.
- Introduction
- Resources to Save Your Day
- Producing Your Voxel Art
- Putting Your Art Out to the World
- Final project
Learn how to model, rig, and animate your character, going through scale and color technique, learning Zach’s blocking and animating methodology, and push yourself into a new creative challenge made entirely of 3D blocks.
Syllabus
- About Me
- Influences
- What We Will Do in the Course?
- How to Start: Thinking of Ideas
- Searching for Reference & Organizing Them
- Figuring Out Scale
- Figuring Out Color
- Building Animation References
- Blocking Out Your Scene 1
- Blocking Out Your Scene 2
- Blocking Out Your Scene 3
- Pre-Rigging/Character Testing 1
- Pre-Rigging/Character Testing 2
- Pre-Rigging/Character Testing 3
- Character Rigging 1
- Character Rigging 2
- Character Rigging 3
- Animating in Maya (Transferable Skills to Blender)
- Frame Based Animation Setup 1
- Frame Based Animation Setup 2
- Setting up Your Scene and Lighting in Unity
- Finalizing Your Scene 1
- Finalizing Your Scene 2
- Capturing and Rendering Your Animation/Project
- Introduction to Voxel Art for Character Design
Taught by
Zach Soares
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