YoVDO

Futuristic User Interfaces for Movies and Games

Offered By: Domestika

Tags

User Interface Design Courses Animation Courses Film Production Courses

Course Description

Overview

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Learn to design, render, and animate a detailed fictional universe for films or video games using Illustrator and After Effects.
  • Introduction
  • The First Steps: Conceptualization
  • Style Development
  • The Screen Design
  • The Animation
  • Final project
FUIs are fictional user interfaces, which can encompass fantasy or futuristic aesthetics, and are typically created for video games or films. Whether it's creating an immersive world for a sci-fi film, or designing the universe for a video game, Ernex has created FUIs for productions like Star Wars, Avengers, Call of Duty, and Valorant.

In this online course, Ernex explains his process for creating a fictional user interface, from the brief to the last render. Take a deep dive into the ideation, design, and animation of your very own FUI, and build your portfolio along the way.

Syllabus

  • About Me
  • Influences
  • The Briefing 1
  • The Briefing 2
  • Building a Mind Map 1
  • Building a Mind Map 2
  • The Mood Board 1
  • The Mood Board 2
  • The Style Proposal - Basic Index + PinDown - Image Selection
  • The Style Proposal 2
  • The Style Proposal 3
  • Sketches and Storyboard 1
  • Sketches and Storyboard 2
  • Style Frames 1
  • Style Frames 2
  • Style Frames 3
  • Style Frames 4
  • Style Frames 5
  • Style Frames 6
  • Style Frames 7
  • Style Frames 8
  • Common UI Elements 1
  • Common UI Elements 2
  • Common UI Elements 3
  • Common UI Elements 4
  • Widgets 1
  • Widgets 2
  • Widgets 3
  • Widgets 4
  • Widgets 5
  • The Hero Element 1
  • The Hero Element 2
  • Project Setup 1
  • Project Setup 2
  • Project Setup 3
  • Project Setup 4
  • Project Setup 5
  • Project Setup 6
  • The Internal Animation: Common Elements and Widgets 1
  • The Internal Animation: Common Elements and Widgets 2
  • The Internal Animation: Common Elements and Widgets 3
  • The Internal Animation: Common Elements and Widgets 4
  • The Internal Animation: Common Elements and Widgets 5
  • The Internal Animation: Common Elements and Widgets 6
  • The Internal Animation: Common Elements and Widgets 7
  • The Internal Animation: Trackers and Windows 1
  • The Internal Animation: Trackers and Windows 2
  • The Internal Animation: Trackers and Windows 3
  • The Internal Animation: Trackers and Windows 4
  • The Internal Animation: Trackers and Windows 5
  • The Internal Animation: Trackers and Windows 6
  • The Internal Animation: Trackers and Windows 7
  • The External Animation: The Main Elements 1
  • The External Animation: The Main Elements 2
  • The External Animation: The Main Elements 3
  • The External Animation: The Main Elements 4
  • The External Animation: The Main Elements 5
  • The External Animation: The Main Elements 6
  • The External Animation: The Main Elements 7
  • The External Animation: Secondary Elements and Details 1
  • The External Animation: Secondary Elements and Details 2
  • The External Animation: Secondary Elements and Details 3
  • The External Animation: Secondary Elements and Details 4
  • The External Animation: Secondary Elements and Details 5
  • Rendering 1
  • Rendering 2
  • Rendering 3
  • Futuristic User Interfaces for Movies and Games

Taught by

Ernex

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