Create a Simple Checkpoint System with C# in Unity
Offered By: Coursera Project Network via Coursera
Course Description
Overview
Checkpoints are prevalent in racing and adventure games. In adventure games, they provide a fallback point to which a player can return when the challenges of the game gets rough, and in racing, they can provide additional time to complete a circuit.
In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session.
The guided project will introduce you to the following Unity concepts:
- Transforms
- Triggers
- PlayerPrefs
- String-manipulation
Syllabus
- Project Overview
- In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session.
Taught by
Edward Falzon
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