YoVDO

Create Jumping Mechanics with C# in Unity

Offered By: Coursera Project Network via Coursera

Tags

Unity Courses Game Development Courses C# Courses Collision Detection Courses

Course Description

Overview

In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic. The guided project will introduce you with the following Unity concepts: -Tags -Trigger Events -Rigidbody -Unity's Physics Engine Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Syllabus

  • Project Overview
    • In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic.

Taught by

Edward Falzon

Related Courses

Creative Programming for Digital Media & Mobile Apps
University of London International Programmes via Coursera
Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera
Game Design Concepts
Canvas Network
General Game Playing
Stanford University via Coursera
Program Arcade Games - Learn Computer Science
Independent