YoVDO

Create a Dialog Box in Unity Part 3 - Versatile and Reusable

Offered By: Coursera Project Network via Coursera

Tags

Unity Courses

Course Description

Overview

In this one-hour, project-based course, we'll add code to an existing dialog box to make it much more versatile and reusable. This project involves building a custom dialog system that opens on trigger or click, dynamically wiring up GameObjects and behaviours to dialog box choices and making the game environment respond to a player's selection.

The guided project will introduce you to the following Unity concepts:
- Buttons
- Triggers
- Unity Events
- Interfaces

This is Part 3 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. Part 1 covered how to create a simple dialog box and Part 2 showed you how to use TextMesh Pro for great visual effects.

This is a stand-alone guided project, but because this is a continuation of previous parts in the "Dialog Box" series, it is recommended that you complete part 1 before commencing this guided project.

This series makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Syllabus

  • Project Overview
    • In this one-hour, project-based course, we'll add code to an existing dialog box to make it much more versatile and reusable. This project involves building a custom dialog system that opens on trigger or click, dynamically wiring up GameObjects and behaviours to dialog box choices and making the game environment respond to a player's selection.

Taught by

Edward Falzon

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