Create a Coin Pick-Up and Spending Mechanics in Unity
Offered By: Coursera Project Network via Coursera
Course Description
Overview
In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance.
Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only.
The guided project will introduce you to the following Unity concepts:
- Particle Effects
- Prefabs
- Colliders, Triggers
- Canvas, Text, Image
- Coding techniques such as UI manipulation, Actions and subscribing to Events
This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
Syllabus
- Project Overview
- In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance.
Taught by
Edward Falzon
Related Courses
Advertise your Fundraiser using CanvaCoursera Project Network via Coursera Advertise and grow your business on Facebook with Canva
Coursera Project Network via Coursera البدء باستخدام برنامج كانفا (Canva)
Coursera Project Network via Coursera الحصول على المزيد من المتابعين بإنشاء تغريدة فيديو على تويتر
Coursera Project Network via Coursera Anuncie y crezca su negocio en Facebook con Canva
Coursera Project Network via Coursera