Create a Coin Pick-Up and Spending Mechanics in Unity
Offered By: Coursera Project Network via Coursera
Course Description
Overview
In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance.
Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only.
The guided project will introduce you to the following Unity concepts:
- Particle Effects
- Prefabs
- Colliders, Triggers
- Canvas, Text, Image
- Coding techniques such as UI manipulation, Actions and subscribing to Events
This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
Syllabus
- Project Overview
- In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance.
Taught by
Edward Falzon
Related Courses
UNSW Computing 1 - The Art of ProgrammingOpenLearning C++ For C Programmers, Part A
University of California, Santa Cruz via Coursera Beginning Game Programming with C#
University of Colorado System via Coursera Introduction to Computing 计算概论A
Peking University via Coursera Comprendre les Microcontroleurs
École Polytechnique Fédérale de Lausanne via Coursera