YoVDO

Create Animation Transitions in Unity (Intro to Animation 2)

Offered By: Coursera Project Network via Coursera

Tags

Unity Courses

Course Description

Overview

In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior. The guided project will introduce you to the following Unity concepts: - Animator - Animator Parameters - Animation Transitions - Animation Events This is Part 2 of a two-part series introducing Unity's Animation and Animator. Part 1 covers making the basic (but cool!) animation for your pickup GameObject. This guided project and series also serves as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the project created in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Syllabus

  • Project Overview
    • In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior.

Taught by

Edward Falzon

Related Courses

Game Development for Modern Platforms
Michigan State University via Coursera
Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera
Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera