Blender to Unreal Engine 5 — 3D Props - Medieval Gallows
Offered By: Packt via Coursera
Course Description
Overview
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Unlock the power of Blender and Unreal Engine 5 by learning how to design, model, and render medieval gallows. This course covers everything from grey boxing to creating realistic materials and exporting game-ready assets.
Learn to model and texture high-quality 3D props using Blender, perfect your portfolio, and integrate your work seamlessly into Unreal Engine 5. By the end, you’ll have created a professional, AAA-standard medieval gallows scene, complete with intricate details and animated features.
This course will take you on a deep dive into the complete workflow for creating realistic 3D props, beginning with foundational modeling techniques in Blender, including grey boxing and topology refinement. You’ll explore texturing with detailed materials, like wood and metal, to bring authenticity to the medieval gallows. The course also covers advanced aspects of UV mapping, rope modeling, and animation setup, ensuring a highly polished 3D model. As the course progresses, you will learn how to integrate your model into Unreal Engine 5, where you’ll finalize your portfolio render and make your assets game-ready.
By the end of the course, you'll have mastered essential tools and techniques in both Blender and Unreal Engine, acquiring the expertise to produce stunning 3D models with a professional finish. You'll also have the skills to take on more complex projects, as you'll know how to create, texture, and animate props for any 3D environment. This course will be an invaluable asset to your portfolio and a stepping stone to a career in 3D modeling for games.
This course is perfect for beginner and intermediate 3D modelers. A basic understanding of Blender is required, while familiarity with Unreal Engine 5 is a plus but not necessary.
Syllabus
- Introduction to the Course
- In this module, we will introduce the course's overall structure and goals, with a particular focus on 3D prop creation using Blender and Unreal Engine. You’ll get a preview of the medieval gallows project and its key components, laying the foundation for deeper learning.
- Course Layout and Referencing Guide
- In this module, we will cover a detailed introduction to the Blender software, which is vital for creating high-quality 3D models. Additionally, you'll learn about the significance of using references in 3D art and how to leverage PureRef for optimal results.
- Grey Boxing
- In this module, we will focus on grey boxing, a fundamental step in the modeling process. You will learn to create basic shapes that will serve as the backbone for the medieval gallows, giving you a solid start for more detailed work.
- Seams and Sharps
- In this module, we will create the main platform for the medieval gallows. You will learn how to grey box the planks of wood, ensuring accurate structure placement and preparing for further detailing.
- Main Platform
- In this module, we will continue building the medieval gallows by focusing on variation, realism, and topology. You will learn how to create believable wood textures, resize models using human references, and perfect the topology for professional-quality assets.
- Trapdoors and Supports
- In this module, we will focus on building key architectural components, including collapsible trapdoors and the hangman’s structure. You will delve into making models structurally sound while maintaining realism.
- Full Rope Guide
- In this module, we will explore how to model and refine ropes, focusing specifically on the noose for the medieval gallows. You will learn both fundamental and advanced techniques for realistic rope creation in Blender.
- Engineering the Lever
- In this module, we will cover the engineering aspects of the gallows, including hinges, bar supports, and the lever mechanism. You will learn to work with Blender add-ons and refine your lever model for added realism and functionality.
- Creating Steps
- In this module, we will focus on creating simple but essential steps for the gallows. You’ll learn how to attach them to the structure and ensure they fit within the architectural design of the medieval model.
- Blender Materials Guide
- In this module, we will dive into materials and nodes within Blender. You’ll learn how to use materials effectively to give your models a more realistic, polished finish.
- Cycles Renderer Introduction
- In this module, we will explore rendering in Blender using the Cycles render engine. You will learn the basic settings needed to produce high-quality renders for your medieval gallows model.
- Creating Materials
- In this module, we will focus on creating and refining the materials for the medieval gallows. You will learn about marking seams, fixing UV issues, and adding detailed textures for AAA-quality models.
- Working with Metal
- In this module, we will work on metal materials for the gallows. You will learn how to create and adjust metal textures using Blender’s node system and tackle the challenge of balancing polygon counts for game-ready models.
- Resolutions
- In this module, we will focus on working with resolutions and scaling within UV maps. You will learn how to adjust your model’s UVs for consistent texture quality across different parts of the medieval gallows.
- Portfolio Model Floors
- In this module, we will create a floor model for your medieval gallows. You’ll learn how environmental details can enhance your model's final presentation and elevate the overall quality of your portfolio.
- Cycles Rendering
- In this module, we will focus on rendering your medieval gallows in Blender’s Cycles engine. You’ll learn how to produce high-quality, professional renders for your portfolio.
- Armatures and Bones
- In this module, we will focus on rigging your medieval gallows model. You’ll learn to create armatures and assign bone weights, allowing the gallows lever and trapdoor to function properly in animations.
- Animating Models
- In this module, we will focus on animating the medieval gallows. You’ll learn how to animate moving parts such as the lever and trapdoors, ensuring your 3D model is ready for game environments or cinematic use.
- Unreal Engine Setup
- In this module, we will focus on setting up Unreal Engine 5. You’ll learn how to prepare a portfolio scene that showcases your medieval gallows in the best possible light.
- Creating an Unreal Engine Scene
- In this module, we will dive into Unreal Engine 5 to refine your imported assets. You’ll learn how to create materials, adjust roughness, and prepare your 3D models for game environments.
- Unreal Engine Portfolio Render
- In this final module, we will render your medieval gallows in Unreal Engine 5. You’ll learn how to create impressive portfolio-ready images that highlight the model’s quality and detail, perfect for sharing in a professional portfolio.
Taught by
Packt - Course Instructors
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