YoVDO

Advanced Asset Creation and Unreal Engine Integration

Offered By: Packt via Coursera

Tags

Game Development Courses Blender Courses 3d Modeling Courses Texturing Courses UV Unwrapping Courses

Course Description

Overview

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This advanced course takes you deep into asset creation, focusing on complex 3D modeling and how to integrate these assets into Unreal Engine 5. Starting in Blender, you’ll model intricate props such as ornamental torches, modular walls, and unique environmental elements. You’ll explore advanced techniques like using emissive maps, setting up animated torch flames, and optimizing lighting for realism. Through step-by-step lessons, you’ll create and refine your assets with proper UV unwrapping, node-based material setups, and flicker lighting effects to bring them to life. Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders. By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design. This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.

Syllabus

  • Dungeon Lighting with Torches
    • In this module, we will focus on creating ornamental torches to light up the dungeon. You will design handles and holders, and finish the model by adding emissive textures that will make the torch tips glow, enhancing the atmosphere of the dungeon.
  • Animated Torch Flame
    • In this module, you will learn how to animate a flame for the torches using Blender. The lesson will cover how to create a realistic flicker effect, adding dynamic light to your dungeon scene.
  • Flame Material Node Setup
    • In this module, we will focus on setting up a node system to control the flame material. You will learn how to link the textures and parameters to create a realistic fire effect, bringing more life to your torch models.
  • Bringing Realism to Our Flames
    • In this module, we will take our torch assets to the next level by adding light flicker and flame embers. You'll also finalize your dungeon modular pack, ensuring that it is well-organized and ready for use in your 3D scenes.
  • Starting the Dungeon Layout
    • In this module, we will start building the dungeon layout, focusing on the sewer system and first rooms. You will learn how to structure the environment using modular pieces, creating areas like a library and armory for a complete dungeon design.
  • Using Modular Pieces in Different Ways
    • In this module, you will explore creative ways to use modular pieces, building complex environments like underflooring, kitchens, and prisons. You will also finish the main dungeon build, refining the overall level design.
  • Bringing Our Dungeon to Life
    • In this module, we will bring life to the dungeon by placing torches throughout the environment. You’ll learn how to use lighting effectively to create atmosphere and direct player movement.
  • Working with Cameras
    • In this module, we will focus on camera setup within Blender. You’ll learn how to compose scenes that highlight the key features of the dungeon and enhance the visual impact of your environment.
  • Different Render Engines
    • In this module, we will explore rendering techniques, comparing the Eevee and Cycles X render engines. You will learn how to choose the right renderer for different parts of your project, optimizing visual quality and performance.
  • Working with Collections
    • In this module, we will focus on organizing assets using Blender’s collections system. You will group kitbash items into collections, making it easier to manage and export them for use in Unreal Engine.
  • Exporting to Unreal Engine
    • In this module, you will learn how to prepare and export your assets from Blender to Unreal Engine 5. You will ensure all origin points and transforms are set correctly for seamless integration into UE5.
  • Unreal Engine 5 Basics
    • In this module, we will introduce Unreal Engine 5, covering how to create a new project, navigate the user interface, and import your Blender assets into a new level.
  • Importing 3D Assets
    • In this module, you will import your 3D assets into Unreal Engine and set up basic materials. You will also create emissive shaders for the torches and replace default materials to match your custom textures.
  • Bringing Kitbash Props to Scene
    • In this module, we will bring the kitbash assets into your Unreal Engine scene and organize them to build a cohesive environment. You’ll also learn how to tweak colors and materials to fine-tune the atmosphere.
  • Setting Up Mesh Collisions
    • In this module, we will focus on setting up mesh collisions in Unreal Engine. You will learn how to create both simple and complex collision shapes for your assets, ensuring they interact smoothly in the game engine.
  • Setting Up the Environment
    • In this module, we will build a dynamic environment for the dungeon, using a skybox and lava material. You will learn how to create a realistic lava effect and set up motion for added realism.
  • Building Lower Dungeon Floors
    • In this module, we will start building the lower floors of the dungeon, focusing on the sewer system and modular staircases. You’ll learn how to use kitbash assets to create a cohesive lower dungeon section.
  • Creating Our Ground Floor Section
    • In this module, we will focus on creating the ground floor section of the dungeon, including corridors and larger rooms like the library. You will learn how to use modular assets to structure the environment and adjust viewpoints to streamline the design process.

Taught by

Packt - Course Instructors

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