Basic Physics for Animators
Offered By: San Jose State University via Canvas Network
Course Description
Overview
As an animation artist, why do you need to know physics? Chuck Jones once said, “We must all start with the believable. That is the essence of our craft.” This course will show you how to create believable motion and when to break the laws of physics.
This self-paced course covers the basic concepts in physics that are most useful for animation artists. The topics are:
- Timing, Spacing, and Falling
- Path of Action & Arcs
- Inertia, Follow-through, and Drag
- Forces & Action
- Pressure & Lift
- Cycles & Rotation
- Squash & Stretch
As a capstone assignment you'll create a short animation (10-30 seconds) using the concepts learned in the course.
Taught by
Alejandro Garcia
Tags
Related Courses
Interactive 3D GraphicsAutodesk via Udacity Creative Coding
Monash University via FutureLearn Make Your Own 2048
Udacity An Introduction to Interactive Programming in Python (Part 2)
Rice University via Coursera HTML5 Coding Essentials and Best Practices
World Wide Web Consortium (W3C) via edX